Competitive Agents and Adaptive Difficulty Within Educational Video Games
The entity players compete with is an important element of competitive mechanisms. However, this crucial element is barely investigated within educational video games, as educational psychology research focuses mainly on supportive role models (e.g., pedagogical agents, intelligent tutorial systems)...
Main Authors: | Steve Nebel, Maik Beege, Sascha Schneider, Günter Daniel Rey |
---|---|
Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2020-07-01
|
Series: | Frontiers in Education |
Subjects: | |
Online Access: | https://www.frontiersin.org/article/10.3389/feduc.2020.00129/full |
Similar Items
-
A Systematic Literature Review of Analytics for Adaptivity Within Educational Video Games
by: Manuel Ninaus, et al.
Published: (2021-01-01) -
Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
by: David Kristan, et al.
Published: (2020-03-01) -
External Assistance Techniques That Target Core Game Tasks for Balancing Game Difficulty
by: Jawad Jandali Refai, et al.
Published: (2020-06-01) -
Improving Youngsters’ Resilience Through Video Game-Based Interventions
by: R. Menendez-Ferreira, et al.
Published: (2020-08-01) -
The wire games. A gaming experience within a Grade Class
by: Antonio Montero-Navarro, et al.
Published: (2020-01-01)