Mise en scène des corps et interfaces gestuelles dans une exposition sur le jeu vidéo
This paper follows from a PhD research about an exhibition curated by La Cité des sciences on video games, Jeu Vidéo, L’Expo. An exhibit, Communautés Créatives (CC), is designed for consulting informational content about video games. Kinect, a gestural and touchless interface is used to select conte...
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Format: | Article |
Language: | fra |
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ENS Éditions
2015-05-01
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Series: | Tracés |
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Online Access: | https://journals.openedition.org/traces/6210 |
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author | Marion Coville |
author_facet | Marion Coville |
author_sort | Marion Coville |
collection | DOAJ |
description | This paper follows from a PhD research about an exhibition curated by La Cité des sciences on video games, Jeu Vidéo, L’Expo. An exhibit, Communautés Créatives (CC), is designed for consulting informational content about video games. Kinect, a gestural and touchless interface is used to select content. Imagined to play video games between friends or family on an Xbox360 console, CC designers repurpose Kinect from its original use. This article explores how visitors domesticate CC. They usually don’t pay attention to CC’s contents but try to understand how it works, sometimes turning this action into a fun activity. These activities take place in an exhibition where visitors’ bodies are essential components of the museography. The article studies the implications of the body visibility and involvement, in a public context of representation in a museum, for visitors’ actions. Visitors’ action is confined by a doubt. It comes from the exhibition’s general context, from visitors watching other visitors in action, and from the lack of informations about this installation’s uses. |
first_indexed | 2024-03-08T02:30:31Z |
format | Article |
id | doaj.art-0a7cd5cbb2ea43a1a49a5424324e1df8 |
institution | Directory Open Access Journal |
issn | 1763-0061 1963-1812 |
language | fra |
last_indexed | 2024-03-08T02:30:31Z |
publishDate | 2015-05-01 |
publisher | ENS Éditions |
record_format | Article |
series | Tracés |
spelling | doaj.art-0a7cd5cbb2ea43a1a49a5424324e1df82024-02-13T14:04:38ZfraENS ÉditionsTracés1763-00611963-18122015-05-012811913410.4000/traces.6210Mise en scène des corps et interfaces gestuelles dans une exposition sur le jeu vidéoMarion CovilleThis paper follows from a PhD research about an exhibition curated by La Cité des sciences on video games, Jeu Vidéo, L’Expo. An exhibit, Communautés Créatives (CC), is designed for consulting informational content about video games. Kinect, a gestural and touchless interface is used to select content. Imagined to play video games between friends or family on an Xbox360 console, CC designers repurpose Kinect from its original use. This article explores how visitors domesticate CC. They usually don’t pay attention to CC’s contents but try to understand how it works, sometimes turning this action into a fun activity. These activities take place in an exhibition where visitors’ bodies are essential components of the museography. The article studies the implications of the body visibility and involvement, in a public context of representation in a museum, for visitors’ actions. Visitors’ action is confined by a doubt. It comes from the exhibition’s general context, from visitors watching other visitors in action, and from the lack of informations about this installation’s uses.https://journals.openedition.org/traces/6210usesexhibitionmediationplaygestural interface |
spellingShingle | Marion Coville Mise en scène des corps et interfaces gestuelles dans une exposition sur le jeu vidéo Tracés uses exhibition mediation play gestural interface |
title | Mise en scène des corps et interfaces gestuelles dans une exposition sur le jeu vidéo |
title_full | Mise en scène des corps et interfaces gestuelles dans une exposition sur le jeu vidéo |
title_fullStr | Mise en scène des corps et interfaces gestuelles dans une exposition sur le jeu vidéo |
title_full_unstemmed | Mise en scène des corps et interfaces gestuelles dans une exposition sur le jeu vidéo |
title_short | Mise en scène des corps et interfaces gestuelles dans une exposition sur le jeu vidéo |
title_sort | mise en scene des corps et interfaces gestuelles dans une exposition sur le jeu video |
topic | uses exhibition mediation play gestural interface |
url | https://journals.openedition.org/traces/6210 |
work_keys_str_mv | AT marioncoville miseenscenedescorpsetinterfacesgestuellesdansuneexpositionsurlejeuvideo |