DRAM: A DRL-based resource allocation scheme for MAR in MEC

Mobile Edge Computing (MEC) and 5G technology allow clients to access computing resources at the network frontier, which paves the way for applying Mobile Augmented Reality (MAR) applications. Under the MEC paradigm, MAR clients can offload complex tasks to the MEC server and enhance the human perce...

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Main Authors: Tongyu Song, Xuebin Tan, Jing Ren, Wenyu Hu, Sheng Wang, Shizhong Xu, Xiong Wang, Gang Sun, Hongfang Yu
Format: Article
Language:English
Published: KeAi Communications Co., Ltd. 2023-06-01
Series:Digital Communications and Networks
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2352864822000633
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author Tongyu Song
Xuebin Tan
Jing Ren
Wenyu Hu
Sheng Wang
Shizhong Xu
Xiong Wang
Gang Sun
Hongfang Yu
author_facet Tongyu Song
Xuebin Tan
Jing Ren
Wenyu Hu
Sheng Wang
Shizhong Xu
Xiong Wang
Gang Sun
Hongfang Yu
author_sort Tongyu Song
collection DOAJ
description Mobile Edge Computing (MEC) and 5G technology allow clients to access computing resources at the network frontier, which paves the way for applying Mobile Augmented Reality (MAR) applications. Under the MEC paradigm, MAR clients can offload complex tasks to the MEC server and enhance the human perception of the world by merging the received virtual information with the real environment. However, the resource allocation problem arises as a critical challenge in circumstances where several MAR clients compete for limited resources at the network frontier. In this paper, we aim to design an online resource allocation scheme on the MEC server that takes both high quality of experience and good fairness performance for MAR clients into consideration. We first formulate this problem as a Markov decision process and tackle the challenge of applying the deep reinforcement learning paradigm. Then, we propose DRAM, a Deep reinforcement learning-based Resource allocation scheme for mobile Augmented reality service in MEC. We also propose a self-adaptive algorithm on the MAR client that is derived based on the analysis of the MAR service to tackle client adaptation problems. The simulation results demonstrated that DRAM can provide high quality of experience and simultaneously achieve good fairness performance by coordinating with clients’ adaptation algorithms.
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spelling doaj.art-0aff2eb8d31a4931bdc08210e1a5a6152023-06-24T05:18:00ZengKeAi Communications Co., Ltd.Digital Communications and Networks2352-86482023-06-0193723733DRAM: A DRL-based resource allocation scheme for MAR in MECTongyu Song0Xuebin Tan1Jing Ren2Wenyu Hu3Sheng Wang4Shizhong Xu5Xiong Wang6Gang Sun7Hongfang Yu8School of Information and Communication Engineering, University of Electronic Science and Technology of China, Chengdu, PR ChinaSchool of Information and Communication Engineering, University of Electronic Science and Technology of China, Chengdu, PR ChinaCorresponding author.; School of Information and Communication Engineering, University of Electronic Science and Technology of China, Chengdu, PR ChinaSchool of Information and Communication Engineering, University of Electronic Science and Technology of China, Chengdu, PR ChinaSchool of Information and Communication Engineering, University of Electronic Science and Technology of China, Chengdu, PR ChinaSchool of Information and Communication Engineering, University of Electronic Science and Technology of China, Chengdu, PR ChinaSchool of Information and Communication Engineering, University of Electronic Science and Technology of China, Chengdu, PR ChinaCorresponding author.; School of Information and Communication Engineering, University of Electronic Science and Technology of China, Chengdu, PR ChinaSchool of Information and Communication Engineering, University of Electronic Science and Technology of China, Chengdu, PR ChinaMobile Edge Computing (MEC) and 5G technology allow clients to access computing resources at the network frontier, which paves the way for applying Mobile Augmented Reality (MAR) applications. Under the MEC paradigm, MAR clients can offload complex tasks to the MEC server and enhance the human perception of the world by merging the received virtual information with the real environment. However, the resource allocation problem arises as a critical challenge in circumstances where several MAR clients compete for limited resources at the network frontier. In this paper, we aim to design an online resource allocation scheme on the MEC server that takes both high quality of experience and good fairness performance for MAR clients into consideration. We first formulate this problem as a Markov decision process and tackle the challenge of applying the deep reinforcement learning paradigm. Then, we propose DRAM, a Deep reinforcement learning-based Resource allocation scheme for mobile Augmented reality service in MEC. We also propose a self-adaptive algorithm on the MAR client that is derived based on the analysis of the MAR service to tackle client adaptation problems. The simulation results demonstrated that DRAM can provide high quality of experience and simultaneously achieve good fairness performance by coordinating with clients’ adaptation algorithms.http://www.sciencedirect.com/science/article/pii/S2352864822000633Mobile edge computingMobile augmented realityDeep reinforcement learningResource allocation
spellingShingle Tongyu Song
Xuebin Tan
Jing Ren
Wenyu Hu
Sheng Wang
Shizhong Xu
Xiong Wang
Gang Sun
Hongfang Yu
DRAM: A DRL-based resource allocation scheme for MAR in MEC
Digital Communications and Networks
Mobile edge computing
Mobile augmented reality
Deep reinforcement learning
Resource allocation
title DRAM: A DRL-based resource allocation scheme for MAR in MEC
title_full DRAM: A DRL-based resource allocation scheme for MAR in MEC
title_fullStr DRAM: A DRL-based resource allocation scheme for MAR in MEC
title_full_unstemmed DRAM: A DRL-based resource allocation scheme for MAR in MEC
title_short DRAM: A DRL-based resource allocation scheme for MAR in MEC
title_sort dram a drl based resource allocation scheme for mar in mec
topic Mobile edge computing
Mobile augmented reality
Deep reinforcement learning
Resource allocation
url http://www.sciencedirect.com/science/article/pii/S2352864822000633
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