Mazes, monsters and multicursality. Mastering Pac-Man 1980–2016

This paper explores the creation and codification of techniques for playing, beating and breaking Namco’s Pac-Man (1980). The findings are based on original archival research that draws on a range of early video game strategy publications in addition to more recent technical investigations of the ga...

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Bibliographic Details
Main Author: James Newman
Format: Article
Language:English
Published: Taylor & Francis Group 2016-12-01
Series:Cogent Arts & Humanities
Subjects:
Online Access:http://dx.doi.org/10.1080/23311983.2016.1190439
Description
Summary:This paper explores the creation and codification of techniques for playing, beating and breaking Namco’s Pac-Man (1980). The findings are based on original archival research that draws on a range of early video game strategy publications in addition to more recent technical investigations of the game’s code. With titles such as “How to Beat the Video Games”, these mass-produced pulpy, paperbacks were concerned with revealing successful gameplay strategies for popular arcade games of the period. Providing a close reading of “Mastering Pac-Man” guide, this article explores the book’s distinctive construction of the game comparing it with more recent investigations of Pac-Man’s code. The article analyses the influence of the arcade context in which Pac-Man was accessed and performed and considers how an (imperfect) knowledge of the game’s structure and systemic operation gave rise to a particular understanding of its ludic potential.
ISSN:2331-1983