Mazes, monsters and multicursality. Mastering Pac-Man 1980–2016
This paper explores the creation and codification of techniques for playing, beating and breaking Namco’s Pac-Man (1980). The findings are based on original archival research that draws on a range of early video game strategy publications in addition to more recent technical investigations of the ga...
Main Author: | James Newman |
---|---|
Format: | Article |
Language: | English |
Published: |
Taylor & Francis Group
2016-12-01
|
Series: | Cogent Arts & Humanities |
Subjects: | |
Online Access: | http://dx.doi.org/10.1080/23311983.2016.1190439 |
Similar Items
-
L’émergence du vocable « gameplay » dans la sphère de la culture vidéoludique anglophone et francophone au 20e siècle
by: Julian Alvarez
Published: (2022-03-01) -
The history and conservation of shopping arcades /
by: 237765 MacKeith, Margaret
Published: (1986) -
How Decisions Are Made in Brains: Unpack “Black Box” of CNN With Ms. Pac-Man Video Game
by: Beilun Wang, et al.
Published: (2020-01-01) -
Performing Gameplay – A Study of Video Game Performance Workshops
by: Marleena Huuhka
Published: (2021-03-01) -
PACS for the Developing World
by: Jeffrey B. Mendel, et al.
Published: (2015-11-01)