Wykorzystanie gier w rozwijaniu kompetencji zawodowych

The aim of this paper is to analyze and assess a simulation tool used for competence development and outline its possible use. Literature offers many different typologies of competencies and approaches to their development. One of them are training games and simulations. Usually games stimulate de...

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Bibliographic Details
Main Authors: Waldemar Grzywacz, Michał Mijal
Format: Article
Language:English
Published: Wydawnictwo Naukowe Wydziału Zarządzania Uniwersytetu Warszawskiego 2014-03-01
Series:Problemy Zarządzania
Subjects:
Online Access:https://pz.wz.uw.edu.pl/resources/html/article/details?id=166773
Description
Summary:The aim of this paper is to analyze and assess a simulation tool used for competence development and outline its possible use. Literature offers many different typologies of competencies and approaches to their development. One of them are training games and simulations. Usually games stimulate development of more than just one type of competence, it is difficult to conduct an experiment as there are too many variables to control at the same time. On the other hand it is possible to precisely determine which competencies are developed by which type of game. Therefore as a research method a case study was chosen, based on an in-depth analysis of an existing training game. The analysis let to evaluate its usefulness for specific training competence development purposes as well as show possible variants that enable to widen the spectrum of developed competencies. Thanks to specifying the game’s weaknesses it was possible to enhance and enrich it by some modifications that allow to better fit it to the training’s needs. The paper is an exemplification of one of existing competence typologies and develops it by some educational aspects of competence shaping in various areas.
ISSN:1644-9584
2300-8792