Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal
A key factor for successfully implementing gamified learning platforms is making students interact with the system from multiple digital platforms. Learning platforms that try to accomplish all their objectives by concentrating all the interactions from users with them are less effective than initia...
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Format: | Article |
Language: | English |
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MDPI AG
2023-01-01
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Series: | Sensors |
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Online Access: | https://www.mdpi.com/1424-8220/23/1/545 |
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author | Carina S. González-González Vanesa Muñoz-Cruz Pedro Antonio Toledo-Delgado Eduardo Nacimiento-García |
author_facet | Carina S. González-González Vanesa Muñoz-Cruz Pedro Antonio Toledo-Delgado Eduardo Nacimiento-García |
author_sort | Carina S. González-González |
collection | DOAJ |
description | A key factor for successfully implementing gamified learning platforms is making students interact with the system from multiple digital platforms. Learning platforms that try to accomplish all their objectives by concentrating all the interactions from users with them are less effective than initially believed. Conversational bots are ideal solutions for cross-platform user interaction. In this paper, an open student–player model is presented. The model includes the use of machine learning techniques for online adaptation. Then, an architecture for the solution is described, including the open model. Finally, the chatbot design is addressed. The chatbot architecture ensures that its reactive nature fits into our defined architecture. The approach’s implementation and validation aim to create a tool to encourage kids to practice multiplication tables playfully. |
first_indexed | 2024-03-09T09:40:24Z |
format | Article |
id | doaj.art-0cccf5cb8339452fbe07f21b41bb8632 |
institution | Directory Open Access Journal |
issn | 1424-8220 |
language | English |
last_indexed | 2024-03-09T09:40:24Z |
publishDate | 2023-01-01 |
publisher | MDPI AG |
record_format | Article |
series | Sensors |
spelling | doaj.art-0cccf5cb8339452fbe07f21b41bb86322023-12-02T00:58:25ZengMDPI AGSensors1424-82202023-01-0123154510.3390/s23010545Personalized Gamification for Learning: A Reactive Chatbot Architecture ProposalCarina S. González-González0Vanesa Muñoz-Cruz1Pedro Antonio Toledo-Delgado2Eduardo Nacimiento-García3Departamento de Ingeniería Informática y de Sistemas, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, SpainDepartamento de Ingeniería Informática y de Sistemas, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, SpainDepartamento de Ingeniería Informática y de Sistemas, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, SpainDepartamento de Ingeniería Informática y de Sistemas, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, SpainA key factor for successfully implementing gamified learning platforms is making students interact with the system from multiple digital platforms. Learning platforms that try to accomplish all their objectives by concentrating all the interactions from users with them are less effective than initially believed. Conversational bots are ideal solutions for cross-platform user interaction. In this paper, an open student–player model is presented. The model includes the use of machine learning techniques for online adaptation. Then, an architecture for the solution is described, including the open model. Finally, the chatbot design is addressed. The chatbot architecture ensures that its reactive nature fits into our defined architecture. The approach’s implementation and validation aim to create a tool to encourage kids to practice multiplication tables playfully.https://www.mdpi.com/1424-8220/23/1/545open learner modelinggamificationchatbotspersonalizationgame learning analyticsuser modeling |
spellingShingle | Carina S. González-González Vanesa Muñoz-Cruz Pedro Antonio Toledo-Delgado Eduardo Nacimiento-García Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal Sensors open learner modeling gamification chatbots personalization game learning analytics user modeling |
title | Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal |
title_full | Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal |
title_fullStr | Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal |
title_full_unstemmed | Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal |
title_short | Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal |
title_sort | personalized gamification for learning a reactive chatbot architecture proposal |
topic | open learner modeling gamification chatbots personalization game learning analytics user modeling |
url | https://www.mdpi.com/1424-8220/23/1/545 |
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