Computer game-based technology in the development of preschoolers’ executive functions

Introduction. Computer applications are important for the development of preschoolers’ executive functions. This paper is the first study to overview foreign studies of computer game-based methods for the development of executive functions. Theoretical Basis. The study describes (a) A. Miyake’s m...

Full description

Bibliographic Details
Main Authors: Aleksandr N. Veraksa, Daria А. Bukhalenkova
Format: Article
Language:English
Published: ООО "КРЕДО"
Series:Российский психологический журнал
Subjects:
Online Access:https://rpj.ru.com/index.php/rpj/article/view/522
_version_ 1818910295666458624
author Aleksandr N. Veraksa
Daria А. Bukhalenkova
author_facet Aleksandr N. Veraksa
Daria А. Bukhalenkova
author_sort Aleksandr N. Veraksa
collection DOAJ
description Introduction. Computer applications are important for the development of preschoolers’ executive functions. This paper is the first study to overview foreign studies of computer game-based methods for the development of executive functions. Theoretical Basis. The study describes (a) A. Miyake’s model of executive functions and (b) the cultural-historical approach. Results. The study revealed the main reasons for the use and development of serious videogames. Their advantages over standard methods were as follows: (a) Some data indicated the developmental effect of the existing games. (b) Such a format of training tasks had a positive impact on motivation. (c) The game adapted flexibly to a trainee’s level. (d) Such tasks had a high ecological compatibility. The review analyzed the existing programs and applications for the development of preschoolers’ executive functions, which required the participation of parents or teachers in the process of training and organized peer interaction. The paper described the basic principles of creating serious games, which can not only adapt to the user’s development level, but also maintain motivation when training executive functions. The literature on the creation of serious video games showed the importance of a subject’s learning of certain sets of actions and their use in appropriate situations for the development of memory and inhibition. Timely actions were important for the development of cognitive flexibility. Discussion. The comparison of the analyzed computer game-based methods made it possible to distinguish the most significant features, which can develop executive functions at preschool age. The findings can be successfully used for evaluating the existing applications and creating new videogames, aimed at the development of executive functions.
first_indexed 2024-12-19T22:40:32Z
format Article
id doaj.art-0ccff955920a407887095498af9fb97f
institution Directory Open Access Journal
issn 1812-1853
2411-5789
language English
last_indexed 2024-12-19T22:40:32Z
publisher ООО "КРЕДО"
record_format Article
series Российский психологический журнал
spelling doaj.art-0ccff955920a407887095498af9fb97f2022-12-21T20:03:05ZengООО "КРЕДО"Российский психологический журнал1812-18532411-578914310613210.21702/rpj.2017.3.6522Computer game-based technology in the development of preschoolers’ executive functionsAleksandr N. Veraksa0Daria А. Bukhalenkova1Московский государственный университет, г. МоскваМосковский государственный университет, г. МоскваIntroduction. Computer applications are important for the development of preschoolers’ executive functions. This paper is the first study to overview foreign studies of computer game-based methods for the development of executive functions. Theoretical Basis. The study describes (a) A. Miyake’s model of executive functions and (b) the cultural-historical approach. Results. The study revealed the main reasons for the use and development of serious videogames. Their advantages over standard methods were as follows: (a) Some data indicated the developmental effect of the existing games. (b) Such a format of training tasks had a positive impact on motivation. (c) The game adapted flexibly to a trainee’s level. (d) Such tasks had a high ecological compatibility. The review analyzed the existing programs and applications for the development of preschoolers’ executive functions, which required the participation of parents or teachers in the process of training and organized peer interaction. The paper described the basic principles of creating serious games, which can not only adapt to the user’s development level, but also maintain motivation when training executive functions. The literature on the creation of serious video games showed the importance of a subject’s learning of certain sets of actions and their use in appropriate situations for the development of memory and inhibition. Timely actions were important for the development of cognitive flexibility. Discussion. The comparison of the analyzed computer game-based methods made it possible to distinguish the most significant features, which can develop executive functions at preschool age. The findings can be successfully used for evaluating the existing applications and creating new videogames, aimed at the development of executive functions.https://rpj.ru.com/index.php/rpj/article/view/522регуляторные функциирабочая памятькогнитивная гибкостьсдерживающий контрольсаморегуляциярефлексияигракомпьютерные приложениядошкольный возраствидеоигры
spellingShingle Aleksandr N. Veraksa
Daria А. Bukhalenkova
Computer game-based technology in the development of preschoolers’ executive functions
Российский психологический журнал
регуляторные функции
рабочая память
когнитивная гибкость
сдерживающий контроль
саморегуляция
рефлексия
игра
компьютерные приложения
дошкольный возраст
видеоигры
title Computer game-based technology in the development of preschoolers’ executive functions
title_full Computer game-based technology in the development of preschoolers’ executive functions
title_fullStr Computer game-based technology in the development of preschoolers’ executive functions
title_full_unstemmed Computer game-based technology in the development of preschoolers’ executive functions
title_short Computer game-based technology in the development of preschoolers’ executive functions
title_sort computer game based technology in the development of preschoolers executive functions
topic регуляторные функции
рабочая память
когнитивная гибкость
сдерживающий контроль
саморегуляция
рефлексия
игра
компьютерные приложения
дошкольный возраст
видеоигры
url https://rpj.ru.com/index.php/rpj/article/view/522
work_keys_str_mv AT aleksandrnveraksa computergamebasedtechnologyinthedevelopmentofpreschoolersexecutivefunctions
AT dariaabukhalenkova computergamebasedtechnologyinthedevelopmentofpreschoolersexecutivefunctions