How Can Gamified Applications Drive Engagement and Brand Attitude? The Case of Nike Run Club Application

This research aims to analyze the feasibility of gamified applications as a tool to promote engagement and brand attitude. To accomplish this, this research was developed using a quantitative methodology. A confirmatory factor analysis (CFA) was performed and the model hypotheses were tested by a st...

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Bibliographic Details
Main Authors: Ivo Rodrigues, João M. Lopes, Ana Borges, José Oliveira, Márcio Oliveira
Format: Article
Language:English
Published: MDPI AG 2021-09-01
Series:Administrative Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3387/11/3/92