How Can Gamified Applications Drive Engagement and Brand Attitude? The Case of Nike Run Club Application
This research aims to analyze the feasibility of gamified applications as a tool to promote engagement and brand attitude. To accomplish this, this research was developed using a quantitative methodology. A confirmatory factor analysis (CFA) was performed and the model hypotheses were tested by a st...
Main Authors: | Ivo Rodrigues, João M. Lopes, Ana Borges, José Oliveira, Márcio Oliveira |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2021-09-01
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Series: | Administrative Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2076-3387/11/3/92 |
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