Effects of self-isolation and quarantine on loot box spending and excessive gaming—results of a natural experiment
COVID-19 has prompted widespread self-isolation and citywide/countrywide lockdowns. The World Health Organisation (WHO) has encouraged increased digital social activities such as video game play to counteract social isolation during the pandemic. However, there is active debate about the potential f...
Main Authors: | Lauren C. Hall, Aaron Drummond, James D. Sauer, Christopher J. Ferguson |
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Format: | Article |
Language: | English |
Published: |
PeerJ Inc.
2021-02-01
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Series: | PeerJ |
Subjects: | |
Online Access: | https://peerj.com/articles/10705.pdf |
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