GAN-Based Fine-Tuning of Vibrotactile Signals to Render Material Surfaces

The design productivity of fine-tuning for vibrotactile stimuli becomes important as consumer devices equipped with vibrotactile actuators will become wide-spread. The fine-tuned vibrotactile stimuli output by vibrotactile actuators allows the end-users to feel the surface of the virtual material. H...

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Bibliographic Details
Main Authors: Yusuke Ujitoko, Yuki Ban, Koichi Hirota
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8963970/
Description
Summary:The design productivity of fine-tuning for vibrotactile stimuli becomes important as consumer devices equipped with vibrotactile actuators will become wide-spread. The fine-tuned vibrotactile stimuli output by vibrotactile actuators allows the end-users to feel the surface of the virtual material. However, there is no suitable tool for fine-tuning while there are existing tools suitable for initial designing. In this paper, we test whether we can use GAN (Generative Adversarial Network)-based vibrotactile signal generator at the tuning phase. The generator provides a material-level interface to designers. Designers can define any intermediate materials among pre-defined 108 materials and obtain corresponding intermediate signals that the generator generates. We showed the applicability of the generator to the fine-tuning of vibrotactile signals from the viewpoints of principal component analysis and a user test.
ISSN:2169-3536