APPLICATION OF KAHOOT! IN EDUCATION GAMIFICATION

The modern level of society development sets higher requirements for education. One of the most important trends in the development of education nowadays is the gamifacation, which allows to achieve high motivation and involvement of students into the educational process. The aim of the work is to...

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Main Author: Roman Yurievich Tsarev
Format: Article
Language:English
Published: Science and Innovation Center Publishing House 2017-09-01
Series:International Journal of Advanced Studies
Subjects:
Online Access:http://journal-s.org/index.php/ijas/article/view/10112
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author Roman Yurievich Tsarev
author_facet Roman Yurievich Tsarev
author_sort Roman Yurievich Tsarev
collection DOAJ
description The modern level of society development sets higher requirements for education. One of the most important trends in the development of education nowadays is the gamifacation, which allows to achieve high motivation and involvement of students into the educational process. The aim of the work is to test the hypothesis that the use of gaming moments in education, involving information technology, in particular the Internet-resource Kahoot!, increases the student’s involvement into the educational process, raise one’s motivation, and creates a comfortable educational environment that causes interest in subject learning. The novelty of the research consists in the methodological organization of the learning process, within which the current control is carried out, thereby realizing active teaching methods. When implementing the proposed approach the Internet-resource Kahoot! was used. It provides opportunities for activating attention of the students and controlling the learning progress. The results presented in the article confirm the effectiveness of the proposed approach and the use within its framework of Kahoot!, which allowed to create an interactive electronic educational environment.
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spelling doaj.art-0e22bdf699294a0599fe2cf8bc1bc8652022-12-21T19:03:12ZengScience and Innovation Center Publishing HouseInternational Journal of Advanced Studies2328-13912227-930X2017-09-017191710.12731/2227-930X-2017-1-9-176081APPLICATION OF KAHOOT! IN EDUCATION GAMIFICATIONRoman Yurievich Tsarev0Красноярский государственный аграрный университетThe modern level of society development sets higher requirements for education. One of the most important trends in the development of education nowadays is the gamifacation, which allows to achieve high motivation and involvement of students into the educational process. The aim of the work is to test the hypothesis that the use of gaming moments in education, involving information technology, in particular the Internet-resource Kahoot!, increases the student’s involvement into the educational process, raise one’s motivation, and creates a comfortable educational environment that causes interest in subject learning. The novelty of the research consists in the methodological organization of the learning process, within which the current control is carried out, thereby realizing active teaching methods. When implementing the proposed approach the Internet-resource Kahoot! was used. It provides opportunities for activating attention of the students and controlling the learning progress. The results presented in the article confirm the effectiveness of the proposed approach and the use within its framework of Kahoot!, which allowed to create an interactive electronic educational environment.http://journal-s.org/index.php/ijas/article/view/10112образованиегеймификациямотивациявовлечениеKahoot
spellingShingle Roman Yurievich Tsarev
APPLICATION OF KAHOOT! IN EDUCATION GAMIFICATION
International Journal of Advanced Studies
образование
геймификация
мотивация
вовлечение
Kahoot
title APPLICATION OF KAHOOT! IN EDUCATION GAMIFICATION
title_full APPLICATION OF KAHOOT! IN EDUCATION GAMIFICATION
title_fullStr APPLICATION OF KAHOOT! IN EDUCATION GAMIFICATION
title_full_unstemmed APPLICATION OF KAHOOT! IN EDUCATION GAMIFICATION
title_short APPLICATION OF KAHOOT! IN EDUCATION GAMIFICATION
title_sort application of kahoot in education gamification
topic образование
геймификация
мотивация
вовлечение
Kahoot
url http://journal-s.org/index.php/ijas/article/view/10112
work_keys_str_mv AT romanyurievichtsarev applicationofkahootineducationgamification