Application of augmented reality technologies for education projects preparation
After analysis of scientific literature, we defined that concept of “augmented reality” has following synonyms: “advanced reality”, “improved reality”, “enriched reality”, “mixed reality” and “hybrid reality”. Analysis of scientific literature and own practical experience of the use of augmented re...
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Format: | Article |
Language: | English |
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Academy of Cognitive and Natural Sciences
2020-03-01
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Series: | CTE Workshop Proceedings |
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Online Access: | https://acnsci.org/journal/index.php/cte/article/view/318 |
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author | Anna V. Iatsyshyn Valeriia O. Kovach Volodymyr O. Lyubchak Yurii O. Zuban Andriy G. Piven Oleksandra M. Sokolyuk Andrii V. Iatsyshyn Oleksandr O. Popov Volodymyr O. Artemchuk Mariya P. Shyshkina |
author_facet | Anna V. Iatsyshyn Valeriia O. Kovach Volodymyr O. Lyubchak Yurii O. Zuban Andriy G. Piven Oleksandra M. Sokolyuk Andrii V. Iatsyshyn Oleksandr O. Popov Volodymyr O. Artemchuk Mariya P. Shyshkina |
author_sort | Anna V. Iatsyshyn |
collection | DOAJ |
description |
After analysis of scientific literature, we defined that concept of “augmented reality” has following synonyms: “advanced reality”, “improved reality”, “enriched reality”, “mixed reality” and “hybrid reality”. Analysis of scientific literature and own practical experience of the use of augmented reality technologies application in educational practices allowed to state next: augmented reality technologies have a great potential for application in education; there are some cases of augmented reality use for school education; positive aspects of augmented reality technologies application in higher education institutions are confirmed by experiments (isolated cases); only few universities in Ukraine apply augmented reality technologies to educate students; only few universities in Ukraine have special subjects or modules in schedule to teach students to develop augmented reality technologies; various scientific events, mass events, competitions are held in Ukraine, and specialized training on the augmentation of augmented reality technologies is carried out, but this is non-systematic and does not have special state orientation and support. Features of introduction of virtual and augmented reality technologies at Sumy State University (Ukraine) are identified: “e-learning ecosystems” was created; in 2019, augmented and virtual reality research laboratory was established. Advantages and disadvantages of project activity in education are described: project activity is one of the most important components of educational process; it promotes creative self-development and self-realization of project implementers and forms various life competencies. It is determined that augmented reality application for implementation of educational projects will help: to increase students’ interest for educational material; formation of new competences; increase of students’ motivation for independent educational and cognitive activity; activation of educational activities; formation of positive motivation for personal and professional growth; conditions creation for development of personal qualities (creativity, teamwork, etc.). Current trends in implementation of educational projects were identified: most of the winner projects were implemented using augmented reality technology; augmented reality technologies were used in projects to teach different disciplines in higher education institutions. Augmented reality technology application for project activity has positive impact on learning outcomes and competitiveness of the national workforce; it will enhance the country’s position in the global economic space.
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first_indexed | 2024-03-13T03:01:16Z |
format | Article |
id | doaj.art-0e89f820e42f413ab8389ab100ae71d5 |
institution | Directory Open Access Journal |
issn | 2833-5473 |
language | English |
last_indexed | 2024-03-13T03:01:16Z |
publishDate | 2020-03-01 |
publisher | Academy of Cognitive and Natural Sciences |
record_format | Article |
series | CTE Workshop Proceedings |
spelling | doaj.art-0e89f820e42f413ab8389ab100ae71d52023-06-27T11:07:07ZengAcademy of Cognitive and Natural SciencesCTE Workshop Proceedings2833-54732020-03-01710.55056/cte.318Application of augmented reality technologies for education projects preparationAnna V. Iatsyshyn0Valeriia O. Kovach1Volodymyr O. Lyubchak2Yurii O. Zuban3Andriy G. Piven4Oleksandra M. Sokolyuk5Andrii V. Iatsyshyn6Oleksandr O. Popov7Volodymyr O. Artemchuk8Mariya P. Shyshkina9Institute for Digitalisation of Education of the NAES of Ukraine National Aviation University Sumy State University Sumy State University Sumy State University Institute for Digitalisation of Education of the NAES of Ukraine Institute for Digitalisation of Education of the NAES of Ukraine Interregional Academy of Personnel Management Pukhov Institute for Modelling in Energy Engineering Institute for Digitalisation of Education of the NAES of Ukraine After analysis of scientific literature, we defined that concept of “augmented reality” has following synonyms: “advanced reality”, “improved reality”, “enriched reality”, “mixed reality” and “hybrid reality”. Analysis of scientific literature and own practical experience of the use of augmented reality technologies application in educational practices allowed to state next: augmented reality technologies have a great potential for application in education; there are some cases of augmented reality use for school education; positive aspects of augmented reality technologies application in higher education institutions are confirmed by experiments (isolated cases); only few universities in Ukraine apply augmented reality technologies to educate students; only few universities in Ukraine have special subjects or modules in schedule to teach students to develop augmented reality technologies; various scientific events, mass events, competitions are held in Ukraine, and specialized training on the augmentation of augmented reality technologies is carried out, but this is non-systematic and does not have special state orientation and support. Features of introduction of virtual and augmented reality technologies at Sumy State University (Ukraine) are identified: “e-learning ecosystems” was created; in 2019, augmented and virtual reality research laboratory was established. Advantages and disadvantages of project activity in education are described: project activity is one of the most important components of educational process; it promotes creative self-development and self-realization of project implementers and forms various life competencies. It is determined that augmented reality application for implementation of educational projects will help: to increase students’ interest for educational material; formation of new competences; increase of students’ motivation for independent educational and cognitive activity; activation of educational activities; formation of positive motivation for personal and professional growth; conditions creation for development of personal qualities (creativity, teamwork, etc.). Current trends in implementation of educational projects were identified: most of the winner projects were implemented using augmented reality technology; augmented reality technologies were used in projects to teach different disciplines in higher education institutions. Augmented reality technology application for project activity has positive impact on learning outcomes and competitiveness of the national workforce; it will enhance the country’s position in the global economic space. https://acnsci.org/journal/index.php/cte/article/view/318augmented realityproject activitymethod of educational projectspreparation of studentspreparation of postgraduate studentsinstitutions of higher education |
spellingShingle | Anna V. Iatsyshyn Valeriia O. Kovach Volodymyr O. Lyubchak Yurii O. Zuban Andriy G. Piven Oleksandra M. Sokolyuk Andrii V. Iatsyshyn Oleksandr O. Popov Volodymyr O. Artemchuk Mariya P. Shyshkina Application of augmented reality technologies for education projects preparation CTE Workshop Proceedings augmented reality project activity method of educational projects preparation of students preparation of postgraduate students institutions of higher education |
title | Application of augmented reality technologies for education projects preparation |
title_full | Application of augmented reality technologies for education projects preparation |
title_fullStr | Application of augmented reality technologies for education projects preparation |
title_full_unstemmed | Application of augmented reality technologies for education projects preparation |
title_short | Application of augmented reality technologies for education projects preparation |
title_sort | application of augmented reality technologies for education projects preparation |
topic | augmented reality project activity method of educational projects preparation of students preparation of postgraduate students institutions of higher education |
url | https://acnsci.org/journal/index.php/cte/article/view/318 |
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