All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance
As games and gamified applications gain prominence in the academic debate on participatory practices, it is worth examining whether the application of such tools in the daily planning practice could be beneficial. This study identifies a research–practice gap in the current state of participatory ur...
Main Authors: | Cristina Ampatzidou, Katharina Gugerell, Teodora Constantinescu, Oswald Devisch, Martina Jauschneg, Martin Berger |
---|---|
Format: | Article |
Language: | English |
Published: |
Cogitatio
2018-03-01
|
Series: | Urban Planning |
Subjects: | |
Online Access: | https://www.cogitatiopress.com/urbanplanning/article/view/1261 |
Similar Items
-
Design of a serious game for participatory planning of nature-based solutions: The experience of the Edible City Game
by: Josep Pueyo-Ros, et al.
Published: (2023-12-01) -
Serious Games, Mental Images, and Participatory Mapping: Reflections on a Set of Enabling Tools for Capacity Building
by: Teodora Iulia Constantinescu, et al.
Published: (2020-03-01) -
Participation, for Whom? The Potential of Gamified Participatory Artefacts in Uncovering Power Relations within Urban Renewal Projects
by: Teodora Iulia Constantinescu, et al.
Published: (2020-05-01) -
A Serious Gaming Approach for Crowdsensing in Urban Water Infrastructure with Blockchain Support
by: Alexandru Predescu, et al.
Published: (2021-02-01) -
Managing the New Gamified World: How Gamification Changes Businesses
by: Mohammad Ahmadi
Published: (2020-07-01)