Optimal Bounds in Parametric LTL Games

We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as "PLTL" by Alur et al. and (in a different version...

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Main Author: Martin Zimmermann
Format: Article
Language:English
Published: Open Publishing Association 2011-06-01
Series:Electronic Proceedings in Theoretical Computer Science
Online Access:http://arxiv.org/pdf/1106.1237v1
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author Martin Zimmermann
author_facet Martin Zimmermann
author_sort Martin Zimmermann
collection DOAJ
description We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as "PLTL" by Alur et al. and (in a different version called "PROMPT-LTL") by Kupferman et al.. We present an algorithm to determine optimal variable valuations that allow a player to win a game. Furthermore, we show how to determine whether a player wins a game with respect to some, infinitely many, or all valuations. All our algorithms run in doubly-exponential time; so, adding bounded temporal operators does not increase the complexity compared to solving plain LTL games.
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spelling doaj.art-0edfade236124518a0041e9d71bb3c5c2022-12-22T00:38:33ZengOpen Publishing AssociationElectronic Proceedings in Theoretical Computer Science2075-21802011-06-0154Proc. GandALF 201114616110.4204/EPTCS.54.11Optimal Bounds in Parametric LTL GamesMartin ZimmermannWe consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as "PLTL" by Alur et al. and (in a different version called "PROMPT-LTL") by Kupferman et al.. We present an algorithm to determine optimal variable valuations that allow a player to win a game. Furthermore, we show how to determine whether a player wins a game with respect to some, infinitely many, or all valuations. All our algorithms run in doubly-exponential time; so, adding bounded temporal operators does not increase the complexity compared to solving plain LTL games.http://arxiv.org/pdf/1106.1237v1
spellingShingle Martin Zimmermann
Optimal Bounds in Parametric LTL Games
Electronic Proceedings in Theoretical Computer Science
title Optimal Bounds in Parametric LTL Games
title_full Optimal Bounds in Parametric LTL Games
title_fullStr Optimal Bounds in Parametric LTL Games
title_full_unstemmed Optimal Bounds in Parametric LTL Games
title_short Optimal Bounds in Parametric LTL Games
title_sort optimal bounds in parametric ltl games
url http://arxiv.org/pdf/1106.1237v1
work_keys_str_mv AT martinzimmermann optimalboundsinparametricltlgames