The Tale of the Roman Theater of Philadelphia, Amman. Representative and experiential methodology of the theatrical space

<p>The project aims to present the 3D reconstruction of the Roman Theater of Amman, the ancient Philadelphia of the Palestinian Decapolis, through rigorous representative models. The outcomes will be part of a future exhibition providing site-specific installations and user experience artifact...

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Main Author: Giuseppe Amoruso
Format: Article
Language:English
Published: University of L'Aquila 2023-12-01
Series:Disegnare con
Subjects:
Online Access:https://disegnarecon.univaq.it/ojs/index.php/disegnarecon/article/view/1182
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author Giuseppe Amoruso
author_facet Giuseppe Amoruso
author_sort Giuseppe Amoruso
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description <p>The project aims to present the 3D reconstruction of the Roman Theater of Amman, the ancient Philadelphia of the Palestinian Decapolis, through rigorous representative models. The outcomes will be part of a future exhibition providing site-specific installations and user experience artifacts based on digital interaction and tactile models. The paper illustrates the multidisciplinary approach associated with using 3D virtual reconstruction and game engine tools to reflect on the practice of representing ancient monuments and digital museology. Travelers of the 18th and 19th centuries drafted the fascination of discovery as an experience in their notebooks. At the same time, their written records could address contemporary visitors to an extensive cultural knowledge of places and buildings, the historia of Philadelphia. Investigations are shifting scientific models towards a dynamic cultural experience representative of cultural heritage, including intangible heritage, stories, and new technological paradigms, increasingly rapidly making it possible to duplicate art and heritage. This shift is pinpointing the role of representation for cultural studies and humanities, experimenting with practices and tools to drill methodologies, and producing models for interaction design, socialization, gaming, and museum experience.</p><p><span class="TextRun SCXW238265417 BCX8" lang="EN-GB" xml:lang="EN-GB" data-contrast="auto">DOI: https://doi.org/10.20365/disegnarecon.31.2023.</span><span class="TextRun Highlight SCXW238265417 BCX8" lang="EN-GB" xml:lang="EN-GB" data-contrast="auto"><span class="NormalTextRun SCXW238265417 BCX8">1</span><span class="NormalTextRun SCXW238265417 BCX8">5</span></span><span class="EOP SCXW238265417 BCX8" data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:240}"> </span></p>
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spelling doaj.art-0f9b562a40764fbcb97b2650d1ecb8102024-01-15T07:38:01ZengUniversity of L'AquilaDisegnare con1828-59612023-12-011631115471The Tale of the Roman Theater of Philadelphia, Amman. Representative and experiential methodology of the theatrical spaceGiuseppe Amoruso0Politecnico di Milano, Dipartimento di Design<p>The project aims to present the 3D reconstruction of the Roman Theater of Amman, the ancient Philadelphia of the Palestinian Decapolis, through rigorous representative models. The outcomes will be part of a future exhibition providing site-specific installations and user experience artifacts based on digital interaction and tactile models. The paper illustrates the multidisciplinary approach associated with using 3D virtual reconstruction and game engine tools to reflect on the practice of representing ancient monuments and digital museology. Travelers of the 18th and 19th centuries drafted the fascination of discovery as an experience in their notebooks. At the same time, their written records could address contemporary visitors to an extensive cultural knowledge of places and buildings, the historia of Philadelphia. Investigations are shifting scientific models towards a dynamic cultural experience representative of cultural heritage, including intangible heritage, stories, and new technological paradigms, increasingly rapidly making it possible to duplicate art and heritage. This shift is pinpointing the role of representation for cultural studies and humanities, experimenting with practices and tools to drill methodologies, and producing models for interaction design, socialization, gaming, and museum experience.</p><p><span class="TextRun SCXW238265417 BCX8" lang="EN-GB" xml:lang="EN-GB" data-contrast="auto">DOI: https://doi.org/10.20365/disegnarecon.31.2023.</span><span class="TextRun Highlight SCXW238265417 BCX8" lang="EN-GB" xml:lang="EN-GB" data-contrast="auto"><span class="NormalTextRun SCXW238265417 BCX8">1</span><span class="NormalTextRun SCXW238265417 BCX8">5</span></span><span class="EOP SCXW238265417 BCX8" data-ccp-props="{&quot;201341983&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:240}"> </span></p>https://disegnarecon.univaq.it/ojs/index.php/disegnarecon/article/view/1182roman theatredigital heritagecognitive modelvirtual reconstructionamman
spellingShingle Giuseppe Amoruso
The Tale of the Roman Theater of Philadelphia, Amman. Representative and experiential methodology of the theatrical space
Disegnare con
roman theatre
digital heritage
cognitive model
virtual reconstruction
amman
title The Tale of the Roman Theater of Philadelphia, Amman. Representative and experiential methodology of the theatrical space
title_full The Tale of the Roman Theater of Philadelphia, Amman. Representative and experiential methodology of the theatrical space
title_fullStr The Tale of the Roman Theater of Philadelphia, Amman. Representative and experiential methodology of the theatrical space
title_full_unstemmed The Tale of the Roman Theater of Philadelphia, Amman. Representative and experiential methodology of the theatrical space
title_short The Tale of the Roman Theater of Philadelphia, Amman. Representative and experiential methodology of the theatrical space
title_sort tale of the roman theater of philadelphia amman representative and experiential methodology of the theatrical space
topic roman theatre
digital heritage
cognitive model
virtual reconstruction
amman
url https://disegnarecon.univaq.it/ojs/index.php/disegnarecon/article/view/1182
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