Playing and Socializing—Adults’ Perceptions of the FIFA Digital Game

Gamers’ perceptions of using competitive digital games, especially concerning anxiety and socialization, have raised doubts about the benefits of playing such games. Since different studies highlight different results, this research aims to explore these differences by analyzing the perceptions of a...

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Main Authors: Alessandro Pinheiro, Abílio Oliveira, Bráulio Alturas
Format: Article
Language:English
Published: MDPI AG 2022-12-01
Series:Informatics
Subjects:
Online Access:https://www.mdpi.com/2227-9709/10/1/2
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author Alessandro Pinheiro
Abílio Oliveira
Bráulio Alturas
author_facet Alessandro Pinheiro
Abílio Oliveira
Bráulio Alturas
author_sort Alessandro Pinheiro
collection DOAJ
description Gamers’ perceptions of using competitive digital games, especially concerning anxiety and socialization, have raised doubts about the benefits of playing such games. Since different studies highlight different results, this research aims to explore these differences by analyzing the perceptions of adults involved in playing a competitive digital game, in this case, FIFA, considering data that were collected during the COVID-19 pandemic period. The main question is ‘How do adults perceive anxiety, stress, and socialization when playing the FIFA digital game?’. The research comprises two studies involving volunteer participants: In the first part, which adopts a qualitative approach, the participants’ perceptions of what they think and feel when playing FIFA were analyzed and interpreted using text mining analysis. In the second, a quantitative study, FIFA users’ perceptions of the gaming experience were statistically analyzed. The results show that adult users tend to refer to positive perceived stress and socialization. The fact that participants identified manipulations and interference in the game and no longer allowed its use to influence their mood reveals that perceptions of attacks of rage were considered possible reactions to the use of the game, interpreted from the interface, and leading to the creation of knowledge.
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spelling doaj.art-101d20270fdf4e639bde04f00ae5e26a2023-11-17T11:43:14ZengMDPI AGInformatics2227-97092022-12-01101210.3390/informatics10010002Playing and Socializing—Adults’ Perceptions of the FIFA Digital GameAlessandro Pinheiro0Abílio Oliveira1Bráulio Alturas2Instituto Universitário de Lisboa (ISCTE-IUL), ISTAR, 1649-026 Lisboa, PortugalInstituto Universitário de Lisboa (ISCTE-IUL), ISTAR, 1649-026 Lisboa, PortugalInstituto Universitário de Lisboa (ISCTE-IUL), ISTAR, 1649-026 Lisboa, PortugalGamers’ perceptions of using competitive digital games, especially concerning anxiety and socialization, have raised doubts about the benefits of playing such games. Since different studies highlight different results, this research aims to explore these differences by analyzing the perceptions of adults involved in playing a competitive digital game, in this case, FIFA, considering data that were collected during the COVID-19 pandemic period. The main question is ‘How do adults perceive anxiety, stress, and socialization when playing the FIFA digital game?’. The research comprises two studies involving volunteer participants: In the first part, which adopts a qualitative approach, the participants’ perceptions of what they think and feel when playing FIFA were analyzed and interpreted using text mining analysis. In the second, a quantitative study, FIFA users’ perceptions of the gaming experience were statistically analyzed. The results show that adult users tend to refer to positive perceived stress and socialization. The fact that participants identified manipulations and interference in the game and no longer allowed its use to influence their mood reveals that perceptions of attacks of rage were considered possible reactions to the use of the game, interpreted from the interface, and leading to the creation of knowledge.https://www.mdpi.com/2227-9709/10/1/2stressdigital gamesFIFAsocializationCOVID-19
spellingShingle Alessandro Pinheiro
Abílio Oliveira
Bráulio Alturas
Playing and Socializing—Adults’ Perceptions of the FIFA Digital Game
Informatics
stress
digital games
FIFA
socialization
COVID-19
title Playing and Socializing—Adults’ Perceptions of the FIFA Digital Game
title_full Playing and Socializing—Adults’ Perceptions of the FIFA Digital Game
title_fullStr Playing and Socializing—Adults’ Perceptions of the FIFA Digital Game
title_full_unstemmed Playing and Socializing—Adults’ Perceptions of the FIFA Digital Game
title_short Playing and Socializing—Adults’ Perceptions of the FIFA Digital Game
title_sort playing and socializing adults perceptions of the fifa digital game
topic stress
digital games
FIFA
socialization
COVID-19
url https://www.mdpi.com/2227-9709/10/1/2
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