The Effect of 8 Weeks Virtual Reality Training on Static and Dynamic Balance and Performance in Male Athletes With Functional Ankle Instabilit

Purpose: The purpose of this study is to investigate the effect of 8 weeks  virtual reality training on static and dynamic balance and performance of in male athletes with functional ankle instability Methods: or this research, 30 volleyball, basketball, football and handball players ranged from 18...

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Main Authors: Farhad Ranjbarzadeh Yamchi, Amir Letafatkar, Saeed Esmaeilpour
Format: Article
Language:English
Published: Negah Institute for Scientific Communication 2021-01-01
Series:Physical Treatments
Subjects:
Online Access:http://ptj.uswr.ac.ir/article-1-443-en.html
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author Farhad Ranjbarzadeh Yamchi
Amir Letafatkar
Saeed Esmaeilpour
author_facet Farhad Ranjbarzadeh Yamchi
Amir Letafatkar
Saeed Esmaeilpour
author_sort Farhad Ranjbarzadeh Yamchi
collection DOAJ
description Purpose: The purpose of this study is to investigate the effect of 8 weeks  virtual reality training on static and dynamic balance and performance of in male athletes with functional ankle instability Methods: or this research, 30 volleyball, basketball, football and handball players ranged from 18 to 25 years were selected purposefully from Tehran province league male athletes based on inclusion and Exclusion criteria. Then Subjects were randomly divided into two groups included 15 subjects of virtual reality exercises and control group. After a 5 minute warm-up program, the static and dynamic balance and performance were measured by stork test, y balance test and side jump and triple jump test respectively. Then, training group completed an 8-week (24 sessions) exercise program. Finally, after completing the training protocol, a similar post-test with pre-test was done. To test and analyze datum, also analysis, paired t-test and ANCOVA statistical method was used. Results: Paired t-test and analysis of covariance showed that there was a significant difference in all variables in the post-test compared to the pre-test and also between the two groups (05.0>p).The balance of subjects and their performance in the experimental group was improved Conclusion: The 8 weeks of virtual reality training significantly improve balance and performance of male with functional ankle instability; therefore coaches and athletes can use this exercises to improve balance and performance in athletes with functional ankle instability.
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spelling doaj.art-10fa26abfd984db4a30e2a5ee95315e82022-12-21T23:00:45ZengNegah Institute for Scientific CommunicationPhysical Treatments2423-58302021-01-011114554The Effect of 8 Weeks Virtual Reality Training on Static and Dynamic Balance and Performance in Male Athletes With Functional Ankle InstabilitFarhad Ranjbarzadeh Yamchi0Amir Letafatkar1Saeed Esmaeilpour2 Department of Sport Pathology and Corrective Exercises, Faculty of Physical Education and Sport Sciences, University of Tehran, Tehran, Iran. Department of Sport Pathology and Corrective Exercises, Faculty of Physical Education and Sport Sciences, University of Kharazmi, Tehran, Iran. Department of Sport Pathology and Corrective Exercises, Faculty of Physical Education and Sport Sciences, University of Kharazmi, Tehran, Iran. Purpose: The purpose of this study is to investigate the effect of 8 weeks  virtual reality training on static and dynamic balance and performance of in male athletes with functional ankle instability Methods: or this research, 30 volleyball, basketball, football and handball players ranged from 18 to 25 years were selected purposefully from Tehran province league male athletes based on inclusion and Exclusion criteria. Then Subjects were randomly divided into two groups included 15 subjects of virtual reality exercises and control group. After a 5 minute warm-up program, the static and dynamic balance and performance were measured by stork test, y balance test and side jump and triple jump test respectively. Then, training group completed an 8-week (24 sessions) exercise program. Finally, after completing the training protocol, a similar post-test with pre-test was done. To test and analyze datum, also analysis, paired t-test and ANCOVA statistical method was used. Results: Paired t-test and analysis of covariance showed that there was a significant difference in all variables in the post-test compared to the pre-test and also between the two groups (05.0>p).The balance of subjects and their performance in the experimental group was improved Conclusion: The 8 weeks of virtual reality training significantly improve balance and performance of male with functional ankle instability; therefore coaches and athletes can use this exercises to improve balance and performance in athletes with functional ankle instability.http://ptj.uswr.ac.ir/article-1-443-en.htmlvirtual realityvirtual reality exercisebalanceperformance
spellingShingle Farhad Ranjbarzadeh Yamchi
Amir Letafatkar
Saeed Esmaeilpour
The Effect of 8 Weeks Virtual Reality Training on Static and Dynamic Balance and Performance in Male Athletes With Functional Ankle Instabilit
Physical Treatments
virtual reality
virtual reality exercise
balance
performance
title The Effect of 8 Weeks Virtual Reality Training on Static and Dynamic Balance and Performance in Male Athletes With Functional Ankle Instabilit
title_full The Effect of 8 Weeks Virtual Reality Training on Static and Dynamic Balance and Performance in Male Athletes With Functional Ankle Instabilit
title_fullStr The Effect of 8 Weeks Virtual Reality Training on Static and Dynamic Balance and Performance in Male Athletes With Functional Ankle Instabilit
title_full_unstemmed The Effect of 8 Weeks Virtual Reality Training on Static and Dynamic Balance and Performance in Male Athletes With Functional Ankle Instabilit
title_short The Effect of 8 Weeks Virtual Reality Training on Static and Dynamic Balance and Performance in Male Athletes With Functional Ankle Instabilit
title_sort effect of 8 weeks virtual reality training on static and dynamic balance and performance in male athletes with functional ankle instabilit
topic virtual reality
virtual reality exercise
balance
performance
url http://ptj.uswr.ac.ir/article-1-443-en.html
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