Design and Implementation of Two Immersive Audio and Video Communication Systems Based on Virtual Reality

Due to the impact of the COVID-19 pandemic in recent years, remote communication has become increasingly common, which has also spawned many online solutions. Compared with an in-person scenario, the feeling of immersion and participation is lacking in these solutions, and the effect is thus not ide...

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Main Authors: Hanqi Zhang, Jing Wang, Zhuoran Li, Jingxin Li
Format: Article
Language:English
Published: MDPI AG 2023-02-01
Series:Electronics
Subjects:
Online Access:https://www.mdpi.com/2079-9292/12/5/1134
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author Hanqi Zhang
Jing Wang
Zhuoran Li
Jingxin Li
author_facet Hanqi Zhang
Jing Wang
Zhuoran Li
Jingxin Li
author_sort Hanqi Zhang
collection DOAJ
description Due to the impact of the COVID-19 pandemic in recent years, remote communication has become increasingly common, which has also spawned many online solutions. Compared with an in-person scenario, the feeling of immersion and participation is lacking in these solutions, and the effect is thus not ideal. In this study, we focus on two typical virtual reality (VR) application scenarios with immersive audio and video experience: VR conferencing and panoramic live broadcast. We begin by introducing the core principles of traditional video conferencing, followed by the existing research results of VR conferencing along with the similarities, differences, pros, and cons of each solution. Then, we outline our view about what elements a virtual conferencing room should have. After that, a simple implementation scheme for VR conferencing is provided. Regarding panoramic video, we introduce the steps to produce and transmit a panoramic live broadcast and analyze several current mainstream encoding optimization schemes. By comparing traditional video streams, the various development bottlenecks of panoramic live broadcast are identified and summarized. A simple implementation of a panoramic live broadcast is presented in this paper. To conclude, the main points are illustrated along with the possible future directions of the two systems. The simple implementation of two immersive systems provides a research and application reference for VR audio and video transmission, which can guide subsequent relevant research studies.
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spelling doaj.art-112683e8c3e14be88d051a72184146342023-11-17T07:32:08ZengMDPI AGElectronics2079-92922023-02-01125113410.3390/electronics12051134Design and Implementation of Two Immersive Audio and Video Communication Systems Based on Virtual RealityHanqi Zhang0Jing Wang1Zhuoran Li2Jingxin Li3School of Information and Electronics, Beijing Institute of Technology, Beijing 100811, ChinaSchool of Information and Electronics, Beijing Institute of Technology, Beijing 100811, ChinaAerospace Information Research Institute, Chinese Academy of Sciences, Beijing 100045, ChinaChina Electronics Standardization Institute, Beijing 101102, ChinaDue to the impact of the COVID-19 pandemic in recent years, remote communication has become increasingly common, which has also spawned many online solutions. Compared with an in-person scenario, the feeling of immersion and participation is lacking in these solutions, and the effect is thus not ideal. In this study, we focus on two typical virtual reality (VR) application scenarios with immersive audio and video experience: VR conferencing and panoramic live broadcast. We begin by introducing the core principles of traditional video conferencing, followed by the existing research results of VR conferencing along with the similarities, differences, pros, and cons of each solution. Then, we outline our view about what elements a virtual conferencing room should have. After that, a simple implementation scheme for VR conferencing is provided. Regarding panoramic video, we introduce the steps to produce and transmit a panoramic live broadcast and analyze several current mainstream encoding optimization schemes. By comparing traditional video streams, the various development bottlenecks of panoramic live broadcast are identified and summarized. A simple implementation of a panoramic live broadcast is presented in this paper. To conclude, the main points are illustrated along with the possible future directions of the two systems. The simple implementation of two immersive systems provides a research and application reference for VR audio and video transmission, which can guide subsequent relevant research studies.https://www.mdpi.com/2079-9292/12/5/1134virtual realityimmersive communicationVR conference roompanoramic live broadcastspatial audio
spellingShingle Hanqi Zhang
Jing Wang
Zhuoran Li
Jingxin Li
Design and Implementation of Two Immersive Audio and Video Communication Systems Based on Virtual Reality
Electronics
virtual reality
immersive communication
VR conference room
panoramic live broadcast
spatial audio
title Design and Implementation of Two Immersive Audio and Video Communication Systems Based on Virtual Reality
title_full Design and Implementation of Two Immersive Audio and Video Communication Systems Based on Virtual Reality
title_fullStr Design and Implementation of Two Immersive Audio and Video Communication Systems Based on Virtual Reality
title_full_unstemmed Design and Implementation of Two Immersive Audio and Video Communication Systems Based on Virtual Reality
title_short Design and Implementation of Two Immersive Audio and Video Communication Systems Based on Virtual Reality
title_sort design and implementation of two immersive audio and video communication systems based on virtual reality
topic virtual reality
immersive communication
VR conference room
panoramic live broadcast
spatial audio
url https://www.mdpi.com/2079-9292/12/5/1134
work_keys_str_mv AT hanqizhang designandimplementationoftwoimmersiveaudioandvideocommunicationsystemsbasedonvirtualreality
AT jingwang designandimplementationoftwoimmersiveaudioandvideocommunicationsystemsbasedonvirtualreality
AT zhuoranli designandimplementationoftwoimmersiveaudioandvideocommunicationsystemsbasedonvirtualreality
AT jingxinli designandimplementationoftwoimmersiveaudioandvideocommunicationsystemsbasedonvirtualreality