A Study of Primary Students’ Technology Acceptance and Flow State When Using a Technology-Enhanced Board Game in Mathematics Education

Mathematics is a major subject for primary students. However, in mathematics education, many abstract concepts may lead students to lose learning motivation and further affect their learning performance. Therefore, several papers have proposed various board games to support traditional mathematics e...

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Main Authors: Yen-Ting Lin, Tz-Chi Wang
Format: Article
Language:English
Published: MDPI AG 2022-10-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/12/11/764
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author Yen-Ting Lin
Tz-Chi Wang
author_facet Yen-Ting Lin
Tz-Chi Wang
author_sort Yen-Ting Lin
collection DOAJ
description Mathematics is a major subject for primary students. However, in mathematics education, many abstract concepts may lead students to lose learning motivation and further affect their learning performance. Therefore, several papers have proposed various board games to support traditional mathematics education. However, teachers have applied traditional board games to support mathematics education in a way that makes it difficult to monitor or capture each student’s learning status and problems during game processes. As mentioned above, this study proposed an educational mathematics board game with mobile and sensor technologies to assist students in learning the concept of prime factorization. The proposed board game can guide students to conduct the game and support teachers to capture the students’ learning status during the game process. To evaluate students’ acceptance and flow state regarding the proposed board game, thirty-nine primary students were invited to participate in an experiment. The experimental results indicated that the students had a high technology acceptance with regard to the proposed board game and high flow state when playing the proposed board game. For high-achieving students, the proposed board game was more entertaining, while low-achieving students might feel a little challenged. In addition, boys were more engaged than girls when playing this board game.
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spelling doaj.art-115d1815bbdc4e16bfac4008073235e12023-11-24T04:23:10ZengMDPI AGEducation Sciences2227-71022022-10-01121176410.3390/educsci12110764A Study of Primary Students’ Technology Acceptance and Flow State When Using a Technology-Enhanced Board Game in Mathematics EducationYen-Ting Lin0Tz-Chi Wang1Department of Computer Science and Artificial Intelligence, National Pingtung University, Pingtung City 900391, TaiwanDepartment of Computer Science and Artificial Intelligence, National Pingtung University, Pingtung City 900391, TaiwanMathematics is a major subject for primary students. However, in mathematics education, many abstract concepts may lead students to lose learning motivation and further affect their learning performance. Therefore, several papers have proposed various board games to support traditional mathematics education. However, teachers have applied traditional board games to support mathematics education in a way that makes it difficult to monitor or capture each student’s learning status and problems during game processes. As mentioned above, this study proposed an educational mathematics board game with mobile and sensor technologies to assist students in learning the concept of prime factorization. The proposed board game can guide students to conduct the game and support teachers to capture the students’ learning status during the game process. To evaluate students’ acceptance and flow state regarding the proposed board game, thirty-nine primary students were invited to participate in an experiment. The experimental results indicated that the students had a high technology acceptance with regard to the proposed board game and high flow state when playing the proposed board game. For high-achieving students, the proposed board game was more entertaining, while low-achieving students might feel a little challenged. In addition, boys were more engaged than girls when playing this board game.https://www.mdpi.com/2227-7102/12/11/764mathematics educationprime factorizationboard gametechnology acceptanceflow theoryquality education
spellingShingle Yen-Ting Lin
Tz-Chi Wang
A Study of Primary Students’ Technology Acceptance and Flow State When Using a Technology-Enhanced Board Game in Mathematics Education
Education Sciences
mathematics education
prime factorization
board game
technology acceptance
flow theory
quality education
title A Study of Primary Students’ Technology Acceptance and Flow State When Using a Technology-Enhanced Board Game in Mathematics Education
title_full A Study of Primary Students’ Technology Acceptance and Flow State When Using a Technology-Enhanced Board Game in Mathematics Education
title_fullStr A Study of Primary Students’ Technology Acceptance and Flow State When Using a Technology-Enhanced Board Game in Mathematics Education
title_full_unstemmed A Study of Primary Students’ Technology Acceptance and Flow State When Using a Technology-Enhanced Board Game in Mathematics Education
title_short A Study of Primary Students’ Technology Acceptance and Flow State When Using a Technology-Enhanced Board Game in Mathematics Education
title_sort study of primary students technology acceptance and flow state when using a technology enhanced board game in mathematics education
topic mathematics education
prime factorization
board game
technology acceptance
flow theory
quality education
url https://www.mdpi.com/2227-7102/12/11/764
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