STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra

In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae i...

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Main Authors: Bedewy Shereen El, Choi Kyeongsik, Lavicza Zsolt, Fenyvesi Kristof, Houghton Tony
Format: Article
Language:English
Published: De Gruyter 2021-10-01
Series:Open Education Studies
Subjects:
Online Access:https://doi.org/10.1515/edu-2020-0150
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author Bedewy Shereen El
Choi Kyeongsik
Lavicza Zsolt
Fenyvesi Kristof
Houghton Tony
author_facet Bedewy Shereen El
Choi Kyeongsik
Lavicza Zsolt
Fenyvesi Kristof
Houghton Tony
author_sort Bedewy Shereen El
collection DOAJ
description In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.
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spelling doaj.art-11ea06a52d10422e9f9a49363e65e31f2022-12-21T19:24:10ZengDe GruyterOpen Education Studies2544-78312021-10-013117618710.1515/edu-2020-0150STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebraBedewy Shereen El0Choi Kyeongsik1Lavicza Zsolt2Fenyvesi Kristof3Houghton Tony4Johannes Kepler University, Linz, AustriaPhD Student, Korea National University of Education, South KoreaSTEAM School of Education in Linz, AustriaFinnish Institute for Educational Research, University of Jyväskylä, FinlandJohannes Kepler University, Linz, AustriaIn this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.https://doi.org/10.1515/edu-2020-0150modellingsteam educationar3d printinggeogebra
spellingShingle Bedewy Shereen El
Choi Kyeongsik
Lavicza Zsolt
Fenyvesi Kristof
Houghton Tony
STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra
Open Education Studies
modelling
steam education
ar
3d printing
geogebra
title STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra
title_full STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra
title_fullStr STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra
title_full_unstemmed STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra
title_short STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra
title_sort steam practices to explore ancient architectures using augmented reality and 3d printing with geogebra
topic modelling
steam education
ar
3d printing
geogebra
url https://doi.org/10.1515/edu-2020-0150
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