More than a Game: Racecraft and the Adaptation of “Race” in Live Action Role Play

Live action role players make the imaginative worlds of tabletop games manifest through collaborative storytelling and embodied play. Escaping the everyday, these communities could radically reimagine culture and challenge oppressive ideologies. Instead, they are deeply invested in essentializing “r...

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Main Author: Samantha Eddy
Format: Article
Language:English
Published: MDPI AG 2020-10-01
Series:Humanities
Subjects:
Online Access:https://www.mdpi.com/2076-0787/9/4/124
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author Samantha Eddy
author_facet Samantha Eddy
author_sort Samantha Eddy
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description Live action role players make the imaginative worlds of tabletop games manifest through collaborative storytelling and embodied play. Escaping the everyday, these communities could radically reimagine culture and challenge oppressive ideologies. Instead, they are deeply invested in essentializing “race”. I conducted a three-year ethnographic study alongside 20 semi-structured interviews to explore racecraft in live action role play. Supporting the groundbreaking work of Karen and Barbara Fields, I find that racecraft is a social process—continually negotiated and maintained through intimate interactions and community exchanges. Through this process, the definition of “race” is continually adapted while belief in this category remains entrenched. When participants confront racist stereotypes, practitioners coerce marginalized members into a false exchange. These members are encouraged to share experiences detailing the damage of problematic representations. Practitioners then reduce these experiences to monolithic understandings of “race”. In this insidious manner, anti-racist confrontations become fodder for racecraft. Complicating this further, patterned racism is characterized as an inborn quality of whiteness, minimizing practitioners’ accountability. Responsibility is then shifted onto marginalized participants and their willingness to engage in “racial” education. This trap is ingrained in the double standard of racism, adapting “race” such that whiteness is unrestricted by the monolithic definitions applied to those outside this category.
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spelling doaj.art-122a68a4108c4b9cb48861e846a850e42023-11-20T17:56:25ZengMDPI AGHumanities2076-07872020-10-019412410.3390/h9040124More than a Game: Racecraft and the Adaptation of “Race” in Live Action Role PlaySamantha Eddy0Sociology, Boston College, Boston, MA 02467, USALive action role players make the imaginative worlds of tabletop games manifest through collaborative storytelling and embodied play. Escaping the everyday, these communities could radically reimagine culture and challenge oppressive ideologies. Instead, they are deeply invested in essentializing “race”. I conducted a three-year ethnographic study alongside 20 semi-structured interviews to explore racecraft in live action role play. Supporting the groundbreaking work of Karen and Barbara Fields, I find that racecraft is a social process—continually negotiated and maintained through intimate interactions and community exchanges. Through this process, the definition of “race” is continually adapted while belief in this category remains entrenched. When participants confront racist stereotypes, practitioners coerce marginalized members into a false exchange. These members are encouraged to share experiences detailing the damage of problematic representations. Practitioners then reduce these experiences to monolithic understandings of “race”. In this insidious manner, anti-racist confrontations become fodder for racecraft. Complicating this further, patterned racism is characterized as an inborn quality of whiteness, minimizing practitioners’ accountability. Responsibility is then shifted onto marginalized participants and their willingness to engage in “racial” education. This trap is ingrained in the double standard of racism, adapting “race” such that whiteness is unrestricted by the monolithic definitions applied to those outside this category.https://www.mdpi.com/2076-0787/9/4/124racecraftracismepistemologies of ignorancelive action role play
spellingShingle Samantha Eddy
More than a Game: Racecraft and the Adaptation of “Race” in Live Action Role Play
Humanities
racecraft
racism
epistemologies of ignorance
live action role play
title More than a Game: Racecraft and the Adaptation of “Race” in Live Action Role Play
title_full More than a Game: Racecraft and the Adaptation of “Race” in Live Action Role Play
title_fullStr More than a Game: Racecraft and the Adaptation of “Race” in Live Action Role Play
title_full_unstemmed More than a Game: Racecraft and the Adaptation of “Race” in Live Action Role Play
title_short More than a Game: Racecraft and the Adaptation of “Race” in Live Action Role Play
title_sort more than a game racecraft and the adaptation of race in live action role play
topic racecraft
racism
epistemologies of ignorance
live action role play
url https://www.mdpi.com/2076-0787/9/4/124
work_keys_str_mv AT samanthaeddy morethanagameracecraftandtheadaptationofraceinliveactionroleplay