Video Games as a Means to Reduce Age-related Cognitive Decline: Attitudes, Compliance, and Effectiveness

Recent research has demonstrated broad benefits of video game play to perceptual and cognitive abilities. These broad improvements suggest that video game-based cognitive interventions may be ideal to combat the many perceptual and cognitive declines associated with advancing age. Furthermore, gam...

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Main Authors: Walter R. Boot, Michael eChampion, Daniel Patrick Blakely, Timothy eWright, Dustin eSouders, Neil eCharness
Format: Article
Language:English
Published: Frontiers Media S.A. 2013-02-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fpsyg.2013.00031/full
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author Walter R. Boot
Michael eChampion
Daniel Patrick Blakely
Timothy eWright
Dustin eSouders
Neil eCharness
author_facet Walter R. Boot
Michael eChampion
Daniel Patrick Blakely
Timothy eWright
Dustin eSouders
Neil eCharness
author_sort Walter R. Boot
collection DOAJ
description Recent research has demonstrated broad benefits of video game play to perceptual and cognitive abilities. These broad improvements suggest that video game-based cognitive interventions may be ideal to combat the many perceptual and cognitive declines associated with advancing age. Furthermore, game interventions have the potential to induce higher rates of intervention compliance compared to other cognitive interventions as they are assumed to be inherently enjoyable and motivating. We explored these issues in an intervention that tested the ability of an action game and a brain fitness game to improve a variety of abilities. Cognitive abilities did not significantly improve, suggesting caution when recommending video game interventions as a means to reduce the effects of cognitive aging. However, the game expected to produce the largest benefit based on previous literature (an action game) induced the lowest intervention compliance. We explain this low compliance by participants’ ratings of the action game as less enjoyable and by their prediction that training would have few meaningful benefits. Despite null cognitive results, data provide valuable insights into the types of video games older adults are willing to play and why.
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spelling doaj.art-127082779bfa45e3b5582706453040532022-12-22T02:08:36ZengFrontiers Media S.A.Frontiers in Psychology1664-10782013-02-01410.3389/fpsyg.2013.0003139121Video Games as a Means to Reduce Age-related Cognitive Decline: Attitudes, Compliance, and EffectivenessWalter R. Boot0Michael eChampion1Daniel Patrick Blakely2Timothy eWright3Dustin eSouders4Neil eCharness5Florida State UniversityArizona State UniversityFlorida State UniversityFlorida State UniversityFlorida State UniversityFlorida State UniversityRecent research has demonstrated broad benefits of video game play to perceptual and cognitive abilities. These broad improvements suggest that video game-based cognitive interventions may be ideal to combat the many perceptual and cognitive declines associated with advancing age. Furthermore, game interventions have the potential to induce higher rates of intervention compliance compared to other cognitive interventions as they are assumed to be inherently enjoyable and motivating. We explored these issues in an intervention that tested the ability of an action game and a brain fitness game to improve a variety of abilities. Cognitive abilities did not significantly improve, suggesting caution when recommending video game interventions as a means to reduce the effects of cognitive aging. However, the game expected to produce the largest benefit based on previous literature (an action game) induced the lowest intervention compliance. We explain this low compliance by participants’ ratings of the action game as less enjoyable and by their prediction that training would have few meaningful benefits. Despite null cognitive results, data provide valuable insights into the types of video games older adults are willing to play and why.http://journal.frontiersin.org/Journal/10.3389/fpsyg.2013.00031/fullVideo Gamescognitive trainingcognitive agingbrain trainingtransfer of trainingadherence
spellingShingle Walter R. Boot
Michael eChampion
Daniel Patrick Blakely
Timothy eWright
Dustin eSouders
Neil eCharness
Video Games as a Means to Reduce Age-related Cognitive Decline: Attitudes, Compliance, and Effectiveness
Frontiers in Psychology
Video Games
cognitive training
cognitive aging
brain training
transfer of training
adherence
title Video Games as a Means to Reduce Age-related Cognitive Decline: Attitudes, Compliance, and Effectiveness
title_full Video Games as a Means to Reduce Age-related Cognitive Decline: Attitudes, Compliance, and Effectiveness
title_fullStr Video Games as a Means to Reduce Age-related Cognitive Decline: Attitudes, Compliance, and Effectiveness
title_full_unstemmed Video Games as a Means to Reduce Age-related Cognitive Decline: Attitudes, Compliance, and Effectiveness
title_short Video Games as a Means to Reduce Age-related Cognitive Decline: Attitudes, Compliance, and Effectiveness
title_sort video games as a means to reduce age related cognitive decline attitudes compliance and effectiveness
topic Video Games
cognitive training
cognitive aging
brain training
transfer of training
adherence
url http://journal.frontiersin.org/Journal/10.3389/fpsyg.2013.00031/full
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