A Motivational Model Explaining Performance in Video Games

Esports are a rapidly growing phenomenon and understanding of factors underlying game performance are therefore of great interest. The present study investigated the influence of satisfaction of basic psychological needs (competence, autonomy, and relatedness), type of motivation (amotivation, exter...

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Main Authors: Rame Hulaj, Markus B. T. Nyström, Daniel E. Sörman, Christian Backlund, Sebastian Röhlcke, Bert Jonsson
Format: Article
Language:English
Published: Frontiers Media S.A. 2020-07-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fpsyg.2020.01510/full
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author Rame Hulaj
Markus B. T. Nyström
Daniel E. Sörman
Christian Backlund
Sebastian Röhlcke
Bert Jonsson
author_facet Rame Hulaj
Markus B. T. Nyström
Daniel E. Sörman
Christian Backlund
Sebastian Röhlcke
Bert Jonsson
author_sort Rame Hulaj
collection DOAJ
description Esports are a rapidly growing phenomenon and understanding of factors underlying game performance are therefore of great interest. The present study investigated the influence of satisfaction of basic psychological needs (competence, autonomy, and relatedness), type of motivation (amotivation, external regulation, introjected regulation, identified regulation, integrated regulation, and intrinsic motivation), and number of matches played (time on task) on individuals’ performance on a matchmaking rating (MMR) in the video game Defence of the Ancients 2 (Dota 2). Collected data from 315 participants was included in the analyses. A web-based questionnaire was used to collect data and structural equation modelling (SEM) was performed to analyze the data. The results show that perceived competence and autonomy were the only significant predictors of MMR performance beyond matches played. Fulfillment of relatedness, as well as motivational factors, were not found to be predictors of MMR scores. The strong effect of matches played, used as proxy of time on task, emphasize the effect of time and practice as a critical aspect of video-game expertise.
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spelling doaj.art-128c3804b1e44b99a7ea07fd7bda0a502022-12-21T18:39:44ZengFrontiers Media S.A.Frontiers in Psychology1664-10782020-07-011110.3389/fpsyg.2020.01510512185A Motivational Model Explaining Performance in Video GamesRame Hulaj0Markus B. T. Nyström1Daniel E. Sörman2Christian Backlund3Sebastian Röhlcke4Bert Jonsson5Department of Psychology, Umeå University, Umeå, SwedenDepartment of Psychology, Umeå University, Umeå, SwedenDepartment of Human Work Science, Luleå University of Technology, Luleå, SwedenDepartment of Human Work Science, Luleå University of Technology, Luleå, SwedenDepartment of Psychology, Umeå University, Umeå, SwedenDepartment of Applied Educational Science, Umeå University, Umeå, SwedenEsports are a rapidly growing phenomenon and understanding of factors underlying game performance are therefore of great interest. The present study investigated the influence of satisfaction of basic psychological needs (competence, autonomy, and relatedness), type of motivation (amotivation, external regulation, introjected regulation, identified regulation, integrated regulation, and intrinsic motivation), and number of matches played (time on task) on individuals’ performance on a matchmaking rating (MMR) in the video game Defence of the Ancients 2 (Dota 2). Collected data from 315 participants was included in the analyses. A web-based questionnaire was used to collect data and structural equation modelling (SEM) was performed to analyze the data. The results show that perceived competence and autonomy were the only significant predictors of MMR performance beyond matches played. Fulfillment of relatedness, as well as motivational factors, were not found to be predictors of MMR scores. The strong effect of matches played, used as proxy of time on task, emphasize the effect of time and practice as a critical aspect of video-game expertise.https://www.frontiersin.org/article/10.3389/fpsyg.2020.01510/fullself-determination theorybasic needsintrinsic motivationextrinsic motivationtime on taskvideo game performance
spellingShingle Rame Hulaj
Markus B. T. Nyström
Daniel E. Sörman
Christian Backlund
Sebastian Röhlcke
Bert Jonsson
A Motivational Model Explaining Performance in Video Games
Frontiers in Psychology
self-determination theory
basic needs
intrinsic motivation
extrinsic motivation
time on task
video game performance
title A Motivational Model Explaining Performance in Video Games
title_full A Motivational Model Explaining Performance in Video Games
title_fullStr A Motivational Model Explaining Performance in Video Games
title_full_unstemmed A Motivational Model Explaining Performance in Video Games
title_short A Motivational Model Explaining Performance in Video Games
title_sort motivational model explaining performance in video games
topic self-determination theory
basic needs
intrinsic motivation
extrinsic motivation
time on task
video game performance
url https://www.frontiersin.org/article/10.3389/fpsyg.2020.01510/full
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