’This One’s for VIP Users!’: Participation and Commercial Strategies in Children’s Virtual Worlds

Through the integrated framework of participation theory and political economy, this article analyzes participatory opportunities in the virtual world Habbo Hotel, and how participation is constrained and framed by the producer’s commercial strategies, which are based on advertising and sales of vir...

Full description

Bibliographic Details
Main Author: Carolina Martínez
Format: Article
Language:English
Published: Linköping University Electronic Press 2014-06-01
Series:Culture Unbound: Journal of Current Cultural Research
Subjects:
Online Access:https://journal.ep.liu.se/test3212/index.php/CU/article/view/2108
_version_ 1818915950757412864
author Carolina Martínez
author_facet Carolina Martínez
author_sort Carolina Martínez
collection DOAJ
description Through the integrated framework of participation theory and political economy, this article analyzes participatory opportunities in the virtual world Habbo Hotel, and how participation is constrained and framed by the producer’s commercial strategies, which are based on advertising and sales of virtual goods. The study also looks into the ways in which the producer Sulake Corporation discursively represents the virtual world, and how the users with various forms of tactics try to bypass the commercial constraints. The methods used include observations of the English and Swedish language versions of Habbo Hotel, document analysis, and an interview with one designer employed by Sulake. The results show how participation in this virtual world takes minimalist forms, and that it is foremost an arena for interaction and consumption. Users’ participation in the virtual world is constrained by the commercial strategies in numerous ways, and the producer strategically takes advantage of children’s need to gain status in their peer group, in order to get them to purchase on the site. Habbo Hotel is represented by the producer as a safe and creative environment with learning opportunities for the children. Observations of the virtual world instead reveal Habbo as a panopticon-like shopping mall where users, through the practice of begging and other tactics, try to resist the commercial strategies. Virtual worlds could be potential spaces for children’s participation and contribute to a democratization of the social; however, this study shows how participation in this virtual world is clearly structured and limited for commercial purposes.
first_indexed 2024-12-20T00:10:25Z
format Article
id doaj.art-131da23c0e90432eb6cc7f087ce5b845
institution Directory Open Access Journal
issn 2000-1525
language English
last_indexed 2024-12-20T00:10:25Z
publishDate 2014-06-01
publisher Linköping University Electronic Press
record_format Article
series Culture Unbound: Journal of Current Cultural Research
spelling doaj.art-131da23c0e90432eb6cc7f087ce5b8452022-12-21T20:00:31ZengLinköping University Electronic PressCulture Unbound: Journal of Current Cultural Research2000-15252014-06-0163’This One’s for VIP Users!’: Participation and Commercial Strategies in Children’s Virtual WorldsCarolina Martínez0Department of Communication and Media, Lund University, SwedenThrough the integrated framework of participation theory and political economy, this article analyzes participatory opportunities in the virtual world Habbo Hotel, and how participation is constrained and framed by the producer’s commercial strategies, which are based on advertising and sales of virtual goods. The study also looks into the ways in which the producer Sulake Corporation discursively represents the virtual world, and how the users with various forms of tactics try to bypass the commercial constraints. The methods used include observations of the English and Swedish language versions of Habbo Hotel, document analysis, and an interview with one designer employed by Sulake. The results show how participation in this virtual world takes minimalist forms, and that it is foremost an arena for interaction and consumption. Users’ participation in the virtual world is constrained by the commercial strategies in numerous ways, and the producer strategically takes advantage of children’s need to gain status in their peer group, in order to get them to purchase on the site. Habbo Hotel is represented by the producer as a safe and creative environment with learning opportunities for the children. Observations of the virtual world instead reveal Habbo as a panopticon-like shopping mall where users, through the practice of begging and other tactics, try to resist the commercial strategies. Virtual worlds could be potential spaces for children’s participation and contribute to a democratization of the social; however, this study shows how participation in this virtual world is clearly structured and limited for commercial purposes.https://journal.ep.liu.se/test3212/index.php/CU/article/view/2108Participationpolitical economyvirtual worldschildrenHabbo Hoteladvertising
spellingShingle Carolina Martínez
’This One’s for VIP Users!’: Participation and Commercial Strategies in Children’s Virtual Worlds
Culture Unbound: Journal of Current Cultural Research
Participation
political economy
virtual worlds
children
Habbo Hotel
advertising
title ’This One’s for VIP Users!’: Participation and Commercial Strategies in Children’s Virtual Worlds
title_full ’This One’s for VIP Users!’: Participation and Commercial Strategies in Children’s Virtual Worlds
title_fullStr ’This One’s for VIP Users!’: Participation and Commercial Strategies in Children’s Virtual Worlds
title_full_unstemmed ’This One’s for VIP Users!’: Participation and Commercial Strategies in Children’s Virtual Worlds
title_short ’This One’s for VIP Users!’: Participation and Commercial Strategies in Children’s Virtual Worlds
title_sort this one s for vip users participation and commercial strategies in children s virtual worlds
topic Participation
political economy
virtual worlds
children
Habbo Hotel
advertising
url https://journal.ep.liu.se/test3212/index.php/CU/article/view/2108
work_keys_str_mv AT carolinamartinez thisonesforvipusersparticipationandcommercialstrategiesinchildrensvirtualworlds