Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
With the rise of information technology and digitization, education has been faced with the need to adopt new learning models using technology to create innovative educational methodologies. In addition, due to pandemic restrictions and in order to help contain the spread of the virus (COVID-19), al...
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Format: | Article |
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MDPI AG
2021-05-01
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Series: | Applied Sciences |
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Online Access: | https://www.mdpi.com/2076-3417/11/11/4921 |
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author | Santiago Criollo-C David Abad-Vásquez Marjan Martic-Nieto Fausto Andrés Velásquez-G Jorge-Luis Pérez-Medina Sergio Luján-Mora |
author_facet | Santiago Criollo-C David Abad-Vásquez Marjan Martic-Nieto Fausto Andrés Velásquez-G Jorge-Luis Pérez-Medina Sergio Luján-Mora |
author_sort | Santiago Criollo-C |
collection | DOAJ |
description | With the rise of information technology and digitization, education has been faced with the need to adopt new learning models using technology to create innovative educational methodologies. In addition, due to pandemic restrictions and in order to help contain the spread of the virus (COVID-19), all educational institutions have been forced to switch immediately to online education. The application of augmented reality (AR) in education provides important benefits, such as increased engagement and interactivity, and can help to minimize the negative effects of the disruption of face-to-face education. Therefore, this paper focuses on describing the effect of an augmented reality mobile application (NetAR) that was developed for engineering students as a complement to traditional education. To achieve this objective, an experimental group and a control group were established to work with the application for three weeks for three hours a day. Moreover, there are a number of usability issues with AR that may impact learning effectiveness and motivation. Therefore, the usability of the application was evaluated with the IBM Computer System Usability Questionnaire (CSUQ) tool. The usability results show that users are satisfied with NetAR, and the statistical data from the control group indicate that the application positively affects learning. |
first_indexed | 2024-03-10T10:59:09Z |
format | Article |
id | doaj.art-1323af7e4267435c9f8926f974bd5f53 |
institution | Directory Open Access Journal |
issn | 2076-3417 |
language | English |
last_indexed | 2024-03-10T10:59:09Z |
publishDate | 2021-05-01 |
publisher | MDPI AG |
record_format | Article |
series | Applied Sciences |
spelling | doaj.art-1323af7e4267435c9f8926f974bd5f532023-11-21T21:35:50ZengMDPI AGApplied Sciences2076-34172021-05-011111492110.3390/app11114921Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering EducationSantiago Criollo-C0David Abad-Vásquez1Marjan Martic-Nieto2Fausto Andrés Velásquez-G3Jorge-Luis Pérez-Medina4Sergio Luján-Mora5Escuela de Ingeniería en Tecnologías de la Información, FICA, Universidad de Las Américas, Quito 170125, EcuadorEscuela de Ingeniería en Tecnologías de la Información, FICA, Universidad de Las Américas, Quito 170125, EcuadorEscuela de Ingeniería en Tecnologías de la Información, FICA, Universidad de Las Américas, Quito 170125, EcuadorEscuela de Ingeniería en Tecnologías de la Información, FICA, Universidad de Las Américas, Quito 170125, EcuadorEscuela de Ingeniería en Tecnologías de la Información, FICA, Universidad de Las Américas, Quito 170125, EcuadorDepartamento de Lenguajes y Sistemas Informáticos, Universidad de Alicante, 03690 Alicante, SpainWith the rise of information technology and digitization, education has been faced with the need to adopt new learning models using technology to create innovative educational methodologies. In addition, due to pandemic restrictions and in order to help contain the spread of the virus (COVID-19), all educational institutions have been forced to switch immediately to online education. The application of augmented reality (AR) in education provides important benefits, such as increased engagement and interactivity, and can help to minimize the negative effects of the disruption of face-to-face education. Therefore, this paper focuses on describing the effect of an augmented reality mobile application (NetAR) that was developed for engineering students as a complement to traditional education. To achieve this objective, an experimental group and a control group were established to work with the application for three weeks for three hours a day. Moreover, there are a number of usability issues with AR that may impact learning effectiveness and motivation. Therefore, the usability of the application was evaluated with the IBM Computer System Usability Questionnaire (CSUQ) tool. The usability results show that users are satisfied with NetAR, and the statistical data from the control group indicate that the application positively affects learning.https://www.mdpi.com/2076-3417/11/11/4921mobile applicationsaugmented realityeducationmobile learningm-learninginnovative learning |
spellingShingle | Santiago Criollo-C David Abad-Vásquez Marjan Martic-Nieto Fausto Andrés Velásquez-G Jorge-Luis Pérez-Medina Sergio Luján-Mora Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education Applied Sciences mobile applications augmented reality education mobile learning m-learning innovative learning |
title | Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education |
title_full | Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education |
title_fullStr | Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education |
title_full_unstemmed | Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education |
title_short | Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education |
title_sort | towards a new learning experience through a mobile application with augmented reality in engineering education |
topic | mobile applications augmented reality education mobile learning m-learning innovative learning |
url | https://www.mdpi.com/2076-3417/11/11/4921 |
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