Discourse Engines for Art Mods

This paper presents a genealogy of "art mod" (artistic videogame modification) definitions and frameworks. Such frameworks serve, either intentionally or unintentionally, to establish modding within a tradition of analysis and critique: whether participatory design, alternative media, folk...

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Main Author: Cindy Poremba
Format: Article
Language:English
Published: Septentrio Academic Publishing 2010-04-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/6113
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author Cindy Poremba
author_facet Cindy Poremba
author_sort Cindy Poremba
collection DOAJ
description This paper presents a genealogy of "art mod" (artistic videogame modification) definitions and frameworks. Such frameworks serve, either intentionally or unintentionally, to establish modding within a tradition of analysis and critique: whether participatory design, alternative media, folk art, and/or fine art. By situating the definition and history of art mods within a particular discourse, researchers construct the ground from which to make arguments towards organizing the reception and critique of these works. Such arguments include whether mods in general (and art mods in particular) are inherently political or banal (even boring), whether these works speak back at all to games themselves (and whether they should), whether these works are powerful and disruptive; or compromised (by virtue of their parasitic position), and as a result marginal. A genealogy of art mod frameworks highlights the boundary politics of the critique of art mods, and the problem of presenting transparent interpretive lenses in an interdisciplinary field such as game studies.
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spelling doaj.art-149ec56a550f417fa2674745bf6272f22024-02-03T14:59:36ZengSeptentrio Academic PublishingEludamos1866-61242010-04-014110.7557/23.6113Discourse Engines for Art ModsCindy Poremba0Concordia UniversityThis paper presents a genealogy of "art mod" (artistic videogame modification) definitions and frameworks. Such frameworks serve, either intentionally or unintentionally, to establish modding within a tradition of analysis and critique: whether participatory design, alternative media, folk art, and/or fine art. By situating the definition and history of art mods within a particular discourse, researchers construct the ground from which to make arguments towards organizing the reception and critique of these works. Such arguments include whether mods in general (and art mods in particular) are inherently political or banal (even boring), whether these works speak back at all to games themselves (and whether they should), whether these works are powerful and disruptive; or compromised (by virtue of their parasitic position), and as a result marginal. A genealogy of art mod frameworks highlights the boundary politics of the critique of art mods, and the problem of presenting transparent interpretive lenses in an interdisciplinary field such as game studies. https://septentrio.uit.no/index.php/eludamos/article/view/6113
spellingShingle Cindy Poremba
Discourse Engines for Art Mods
Eludamos
title Discourse Engines for Art Mods
title_full Discourse Engines for Art Mods
title_fullStr Discourse Engines for Art Mods
title_full_unstemmed Discourse Engines for Art Mods
title_short Discourse Engines for Art Mods
title_sort discourse engines for art mods
url https://septentrio.uit.no/index.php/eludamos/article/view/6113
work_keys_str_mv AT cindyporemba discourseenginesforartmods