Proactive and reactive inhibitory control are differently affected by video game addiction: An event‐related potential study

Abstract Introduction Video game addiction (VGA) is associated with physical and mental disorders, one of which is problem in executive function, particularly inhibitory control. The present study aimed to investigate reactive and proactive inhibitory controls by event‐related potential (ERP). Metho...

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Bibliographic Details
Main Authors: Mazyar Fathi, Shahrzad Mazhari, Ali Mohammad Pourrahimi, Ahmad Poormohammad, Sara Sardari
Format: Article
Language:English
Published: Wiley 2022-06-01
Series:Brain and Behavior
Subjects:
Online Access:https://doi.org/10.1002/brb3.2584
Description
Summary:Abstract Introduction Video game addiction (VGA) is associated with physical and mental disorders, one of which is problem in executive function, particularly inhibitory control. The present study aimed to investigate reactive and proactive inhibitory controls by event‐related potential (ERP). Methods Thirty video game (action video games)‐addicted subjects and 30 matched healthy controls participated in the study, who were tested by the selective stop‐signal task. Results The main results revealed that the VGA group had significantly more problems in preparatory processes and proactive stop trials, showing that VGA has a negative effect on proactive inhibition. Conclusion Finding the problem in proactive inhibitory control might be helpful in developing new treatments and rehabilitation methods in these fields.
ISSN:2162-3279