Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants

In this paper, we consider the use of wearable sensors for providing affect-based adaptation in Ambient Intelligence (AmI) systems. We begin with discussion of selected issues regarding the applications of affective computing techniques. We describe our experiments for affect change detection with a...

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Main Authors: Grzegorz J. Nalepa, Krzysztof Kutt, Barbara Giżycka, Paweł Jemioło, Szymon Bobek
Format: Article
Language:English
Published: MDPI AG 2019-05-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/19/11/2509
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author Grzegorz J. Nalepa
Krzysztof Kutt
Barbara Giżycka
Paweł Jemioło
Szymon Bobek
author_facet Grzegorz J. Nalepa
Krzysztof Kutt
Barbara Giżycka
Paweł Jemioło
Szymon Bobek
author_sort Grzegorz J. Nalepa
collection DOAJ
description In this paper, we consider the use of wearable sensors for providing affect-based adaptation in Ambient Intelligence (AmI) systems. We begin with discussion of selected issues regarding the applications of affective computing techniques. We describe our experiments for affect change detection with a range of wearable devices, such as wristbands and the BITalino platform, and discuss an original software solution, which we developed for this purpose. Furthermore, as a test-bed application for our work, we selected computer games. We discuss the state-of-the-art in affect-based adaptation in games, described in terms of the so-called affective loop. We present our original proposal of a conceptual design framework for games, called the affective game design patterns. As a proof-of-concept realization of this approach, we discuss some original game prototypes, which we have developed, involving emotion-based control and adaptation. Finally, we comment on a software framework, that we have previously developed, for context-aware systems which uses human emotional contexts. This framework provides means for implementing adaptive systems using mobile devices with wearable sensors.
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spelling doaj.art-1522fab763c5443a9a163124b6e386172022-12-22T02:53:22ZengMDPI AGSensors1424-82202019-05-011911250910.3390/s19112509s19112509Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent AssistantsGrzegorz J. Nalepa0Krzysztof Kutt1Barbara Giżycka2Paweł Jemioło3Szymon Bobek4AGH University of Science and Technology, 30-059 Krakow, PolandAGH University of Science and Technology, 30-059 Krakow, PolandAGH University of Science and Technology, 30-059 Krakow, PolandAGH University of Science and Technology, 30-059 Krakow, PolandAGH University of Science and Technology, 30-059 Krakow, PolandIn this paper, we consider the use of wearable sensors for providing affect-based adaptation in Ambient Intelligence (AmI) systems. We begin with discussion of selected issues regarding the applications of affective computing techniques. We describe our experiments for affect change detection with a range of wearable devices, such as wristbands and the BITalino platform, and discuss an original software solution, which we developed for this purpose. Furthermore, as a test-bed application for our work, we selected computer games. We discuss the state-of-the-art in affect-based adaptation in games, described in terms of the so-called affective loop. We present our original proposal of a conceptual design framework for games, called the affective game design patterns. As a proof-of-concept realization of this approach, we discuss some original game prototypes, which we have developed, involving emotion-based control and adaptation. Finally, we comment on a software framework, that we have previously developed, for context-aware systems which uses human emotional contexts. This framework provides means for implementing adaptive systems using mobile devices with wearable sensors.https://www.mdpi.com/1424-8220/19/11/2509affective computingwearable sensorsaffective gamingcontext-aware systems
spellingShingle Grzegorz J. Nalepa
Krzysztof Kutt
Barbara Giżycka
Paweł Jemioło
Szymon Bobek
Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants
Sensors
affective computing
wearable sensors
affective gaming
context-aware systems
title Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants
title_full Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants
title_fullStr Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants
title_full_unstemmed Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants
title_short Analysis and Use of the Emotional Context with Wearable Devices for Games and Intelligent Assistants
title_sort analysis and use of the emotional context with wearable devices for games and intelligent assistants
topic affective computing
wearable sensors
affective gaming
context-aware systems
url https://www.mdpi.com/1424-8220/19/11/2509
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AT barbaragizycka analysisanduseoftheemotionalcontextwithwearabledevicesforgamesandintelligentassistants
AT pawełjemioło analysisanduseoftheemotionalcontextwithwearabledevicesforgamesandintelligentassistants
AT szymonbobek analysisanduseoftheemotionalcontextwithwearabledevicesforgamesandintelligentassistants