Insights into the use and affordances of social and collaborative applications for student projects

The use of social and collaborative computing has the potential of assisting learning and improving the ability to work together as part of a team. Team work is a graduate attribute that students need to acquire before transitioning from university into the workplace. The aim of this exploratory res...

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Main Authors: Omolola Ola Bankole, Isabella Venter
Format: Article
Language:English
Published: South African Institute of Computer Scientists and Information Technologists 2017-10-01
Series:South African Computer Journal
Subjects:
Online Access:http://sacj.cs.uct.ac.za/index.php/sacj/article/view/470
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author Omolola Ola Bankole
Isabella Venter
author_facet Omolola Ola Bankole
Isabella Venter
author_sort Omolola Ola Bankole
collection DOAJ
description The use of social and collaborative computing has the potential of assisting learning and improving the ability to work together as part of a team. Team work is a graduate attribute that students need to acquire before transitioning from university into the workplace. The aim of this exploratory research was to provide insights into the use of social and collaborative applications by Computer Science students, and the emergent affordances student project teams have created with the use of these applications. It answers the questions: What elearning platforms or applications do students use to collaborate for team projects? What technology affordance draws students to use these applications? This study adopts affordance theory as the theoretical framework. Two types of content analysis: conventional content analysis and summative content analysis were used to analyse the data. Data was gathered using a pre-designed questionnaire with the teams during the first semester of 2016. Findings show that the university’s elearning platform is utilised for some of their courses; however students seem to prefer free and open source platforms. Student project teams used applications such as WhatsApp, Telegram, Dropbox, Google Drive, Google Docs, as well as email messages, to work jointly, and were successfully able to complete their team projects. Four types of technology affordances: communicative-affordance, document share-affordance, course resource-affordance, and integrity-affordance, were identified as being relevant.
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spelling doaj.art-155afe2517ea455e89b757f2387462802022-12-22T01:32:21ZengSouth African Institute of Computer Scientists and Information TechnologistsSouth African Computer Journal1015-79992313-78352017-10-0129210.18489/sacj.v29i2.470177Insights into the use and affordances of social and collaborative applications for student projectsOmolola Ola Bankole0Isabella Venter1University of the Western CapeUniversity of the Western CapeThe use of social and collaborative computing has the potential of assisting learning and improving the ability to work together as part of a team. Team work is a graduate attribute that students need to acquire before transitioning from university into the workplace. The aim of this exploratory research was to provide insights into the use of social and collaborative applications by Computer Science students, and the emergent affordances student project teams have created with the use of these applications. It answers the questions: What elearning platforms or applications do students use to collaborate for team projects? What technology affordance draws students to use these applications? This study adopts affordance theory as the theoretical framework. Two types of content analysis: conventional content analysis and summative content analysis were used to analyse the data. Data was gathered using a pre-designed questionnaire with the teams during the first semester of 2016. Findings show that the university’s elearning platform is utilised for some of their courses; however students seem to prefer free and open source platforms. Student project teams used applications such as WhatsApp, Telegram, Dropbox, Google Drive, Google Docs, as well as email messages, to work jointly, and were successfully able to complete their team projects. Four types of technology affordances: communicative-affordance, document share-affordance, course resource-affordance, and integrity-affordance, were identified as being relevant.http://sacj.cs.uct.ac.za/index.php/sacj/article/view/470Collaborative eLearningTechnology affordanceContent analysisGraduate attributesTeam project
spellingShingle Omolola Ola Bankole
Isabella Venter
Insights into the use and affordances of social and collaborative applications for student projects
South African Computer Journal
Collaborative eLearning
Technology affordance
Content analysis
Graduate attributes
Team project
title Insights into the use and affordances of social and collaborative applications for student projects
title_full Insights into the use and affordances of social and collaborative applications for student projects
title_fullStr Insights into the use and affordances of social and collaborative applications for student projects
title_full_unstemmed Insights into the use and affordances of social and collaborative applications for student projects
title_short Insights into the use and affordances of social and collaborative applications for student projects
title_sort insights into the use and affordances of social and collaborative applications for student projects
topic Collaborative eLearning
Technology affordance
Content analysis
Graduate attributes
Team project
url http://sacj.cs.uct.ac.za/index.php/sacj/article/view/470
work_keys_str_mv AT omololaolabankole insightsintotheuseandaffordancesofsocialandcollaborativeapplicationsforstudentprojects
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