Challenges of controlling the rotation of virtual objects with variable grip using force-feedback gloves

Some virtual reality (VR) applications require true-to-life object manipulation, such as for training or teleoperation. We investigate an interaction technique that replicates the variable grip strength applied to a held object when using force-feedback gloves in VR. We map the exerted finger pressu...

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Bibliographic Details
Main Authors: Michael Bonfert, Maiko Hübinger, Rainer Malaka
Format: Article
Language:English
Published: Frontiers Media S.A. 2023-10-01
Series:Frontiers in Virtual Reality
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/frvir.2023.1190426/full
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author Michael Bonfert
Maiko Hübinger
Rainer Malaka
author_facet Michael Bonfert
Maiko Hübinger
Rainer Malaka
author_sort Michael Bonfert
collection DOAJ
description Some virtual reality (VR) applications require true-to-life object manipulation, such as for training or teleoperation. We investigate an interaction technique that replicates the variable grip strength applied to a held object when using force-feedback gloves in VR. We map the exerted finger pressure to the rotational freedom of the virtual object. With a firm grip, the object’s orientation is fixed to the hand. With a loose grip, the user can allow the object to rotate freely within the hand. A user study (N = 21) showed how challenging it was for participants to control the object’s rotation with our prototype employing the SenseGlove DK1. Despite high action fidelity, the grip variability led to poorer performance and increased task load compared to the default fixed rotation. We suspect low haptic fidelity as an explanation as only kinesthetic forces but no cutaneous cues are rendered. We discuss the system design limitations and how to overcome them in future haptic interfaces for physics-based multi-finger object manipulation.
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spelling doaj.art-156b16dda5374522944a54d694abddf92023-10-09T11:30:25ZengFrontiers Media S.A.Frontiers in Virtual Reality2673-41922023-10-01410.3389/frvir.2023.11904261190426Challenges of controlling the rotation of virtual objects with variable grip using force-feedback glovesMichael Bonfert0Maiko Hübinger1Rainer Malaka2Digital Media Lab, University of Bremen, Bremen, GermanyUniversity of Bremen, Bremen, GermanyDigital Media Lab, University of Bremen, Bremen, GermanySome virtual reality (VR) applications require true-to-life object manipulation, such as for training or teleoperation. We investigate an interaction technique that replicates the variable grip strength applied to a held object when using force-feedback gloves in VR. We map the exerted finger pressure to the rotational freedom of the virtual object. With a firm grip, the object’s orientation is fixed to the hand. With a loose grip, the user can allow the object to rotate freely within the hand. A user study (N = 21) showed how challenging it was for participants to control the object’s rotation with our prototype employing the SenseGlove DK1. Despite high action fidelity, the grip variability led to poorer performance and increased task load compared to the default fixed rotation. We suspect low haptic fidelity as an explanation as only kinesthetic forces but no cutaneous cues are rendered. We discuss the system design limitations and how to overcome them in future haptic interfaces for physics-based multi-finger object manipulation.https://www.frontiersin.org/articles/10.3389/frvir.2023.1190426/fullobject manipulationhapticsforce feedbackvirtual realityXRdexterity
spellingShingle Michael Bonfert
Maiko Hübinger
Rainer Malaka
Challenges of controlling the rotation of virtual objects with variable grip using force-feedback gloves
Frontiers in Virtual Reality
object manipulation
haptics
force feedback
virtual reality
XR
dexterity
title Challenges of controlling the rotation of virtual objects with variable grip using force-feedback gloves
title_full Challenges of controlling the rotation of virtual objects with variable grip using force-feedback gloves
title_fullStr Challenges of controlling the rotation of virtual objects with variable grip using force-feedback gloves
title_full_unstemmed Challenges of controlling the rotation of virtual objects with variable grip using force-feedback gloves
title_short Challenges of controlling the rotation of virtual objects with variable grip using force-feedback gloves
title_sort challenges of controlling the rotation of virtual objects with variable grip using force feedback gloves
topic object manipulation
haptics
force feedback
virtual reality
XR
dexterity
url https://www.frontiersin.org/articles/10.3389/frvir.2023.1190426/full
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