Avatar Embodiment. Towards a Standardized Questionnaire

Inside virtual reality, users can embody avatars that are collocated from a first-person perspective. When doing so, participants have the feeling that the own body has been substituted by the self-avatar, and that the new body is the source of the sensations. Embodiment is complex as it includes no...

Full description

Bibliographic Details
Main Authors: Mar Gonzalez-Franco, Tabitha C. Peck
Format: Article
Language:English
Published: Frontiers Media S.A. 2018-06-01
Series:Frontiers in Robotics and AI
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/frobt.2018.00074/full
_version_ 1818450248380448768
author Mar Gonzalez-Franco
Tabitha C. Peck
author_facet Mar Gonzalez-Franco
Tabitha C. Peck
author_sort Mar Gonzalez-Franco
collection DOAJ
description Inside virtual reality, users can embody avatars that are collocated from a first-person perspective. When doing so, participants have the feeling that the own body has been substituted by the self-avatar, and that the new body is the source of the sensations. Embodiment is complex as it includes not only body ownership over the avatar, but also agency, co-location, and external appearance. Despite the multiple variables that influence it, the illusion is quite robust, and it can be produced even if the self-avatar is of a different age, size, gender, or race from the participant's own body. Embodiment illusions are therefore the basis for many social VR experiences and a current active research area among the community. Researchers are interested both in the body manipulations that can be accepted, as well as studying how different self-avatars produce different attitudinal, social, perceptual, and behavioral effects. However, findings suggest that despite embodiment being strongly associated with the performance and reactions inside virtual reality, the extent to which the illusion is experienced varies between participants. In this paper, we review the questionnaires used in past experiments and propose a standardized embodiment questionnaire based on 25 questions that are prevalent in the literature. We encourage future virtual reality experiments that include first-person virtual avatars to administer this questionnaire in order to evaluate the degree of embodiment.
first_indexed 2024-12-14T20:48:17Z
format Article
id doaj.art-15863a4d9eb2445b8764fdc040745701
institution Directory Open Access Journal
issn 2296-9144
language English
last_indexed 2024-12-14T20:48:17Z
publishDate 2018-06-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Robotics and AI
spelling doaj.art-15863a4d9eb2445b8764fdc0407457012022-12-21T22:47:55ZengFrontiers Media S.A.Frontiers in Robotics and AI2296-91442018-06-01510.3389/frobt.2018.00074343504Avatar Embodiment. Towards a Standardized QuestionnaireMar Gonzalez-Franco0Tabitha C. Peck1Microsoft Research, Redmond, WA, United StatesMathematics and Computer Science Department, Davidson College, Davidson, NC, United StatesInside virtual reality, users can embody avatars that are collocated from a first-person perspective. When doing so, participants have the feeling that the own body has been substituted by the self-avatar, and that the new body is the source of the sensations. Embodiment is complex as it includes not only body ownership over the avatar, but also agency, co-location, and external appearance. Despite the multiple variables that influence it, the illusion is quite robust, and it can be produced even if the self-avatar is of a different age, size, gender, or race from the participant's own body. Embodiment illusions are therefore the basis for many social VR experiences and a current active research area among the community. Researchers are interested both in the body manipulations that can be accepted, as well as studying how different self-avatars produce different attitudinal, social, perceptual, and behavioral effects. However, findings suggest that despite embodiment being strongly associated with the performance and reactions inside virtual reality, the extent to which the illusion is experienced varies between participants. In this paper, we review the questionnaires used in past experiments and propose a standardized embodiment questionnaire based on 25 questions that are prevalent in the literature. We encourage future virtual reality experiments that include first-person virtual avatars to administer this questionnaire in order to evaluate the degree of embodiment.https://www.frontiersin.org/article/10.3389/frobt.2018.00074/fullavatarsvirtual realityembodimentquestionnairesbody ownership illusion
spellingShingle Mar Gonzalez-Franco
Tabitha C. Peck
Avatar Embodiment. Towards a Standardized Questionnaire
Frontiers in Robotics and AI
avatars
virtual reality
embodiment
questionnaires
body ownership illusion
title Avatar Embodiment. Towards a Standardized Questionnaire
title_full Avatar Embodiment. Towards a Standardized Questionnaire
title_fullStr Avatar Embodiment. Towards a Standardized Questionnaire
title_full_unstemmed Avatar Embodiment. Towards a Standardized Questionnaire
title_short Avatar Embodiment. Towards a Standardized Questionnaire
title_sort avatar embodiment towards a standardized questionnaire
topic avatars
virtual reality
embodiment
questionnaires
body ownership illusion
url https://www.frontiersin.org/article/10.3389/frobt.2018.00074/full
work_keys_str_mv AT margonzalezfranco avatarembodimenttowardsastandardizedquestionnaire
AT tabithacpeck avatarembodimenttowardsastandardizedquestionnaire