Avatar Embodiment. Towards a Standardized Questionnaire
Inside virtual reality, users can embody avatars that are collocated from a first-person perspective. When doing so, participants have the feeling that the own body has been substituted by the self-avatar, and that the new body is the source of the sensations. Embodiment is complex as it includes no...
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Format: | Article |
Language: | English |
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Frontiers Media S.A.
2018-06-01
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Series: | Frontiers in Robotics and AI |
Subjects: | |
Online Access: | https://www.frontiersin.org/article/10.3389/frobt.2018.00074/full |
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author | Mar Gonzalez-Franco Tabitha C. Peck |
author_facet | Mar Gonzalez-Franco Tabitha C. Peck |
author_sort | Mar Gonzalez-Franco |
collection | DOAJ |
description | Inside virtual reality, users can embody avatars that are collocated from a first-person perspective. When doing so, participants have the feeling that the own body has been substituted by the self-avatar, and that the new body is the source of the sensations. Embodiment is complex as it includes not only body ownership over the avatar, but also agency, co-location, and external appearance. Despite the multiple variables that influence it, the illusion is quite robust, and it can be produced even if the self-avatar is of a different age, size, gender, or race from the participant's own body. Embodiment illusions are therefore the basis for many social VR experiences and a current active research area among the community. Researchers are interested both in the body manipulations that can be accepted, as well as studying how different self-avatars produce different attitudinal, social, perceptual, and behavioral effects. However, findings suggest that despite embodiment being strongly associated with the performance and reactions inside virtual reality, the extent to which the illusion is experienced varies between participants. In this paper, we review the questionnaires used in past experiments and propose a standardized embodiment questionnaire based on 25 questions that are prevalent in the literature. We encourage future virtual reality experiments that include first-person virtual avatars to administer this questionnaire in order to evaluate the degree of embodiment. |
first_indexed | 2024-12-14T20:48:17Z |
format | Article |
id | doaj.art-15863a4d9eb2445b8764fdc040745701 |
institution | Directory Open Access Journal |
issn | 2296-9144 |
language | English |
last_indexed | 2024-12-14T20:48:17Z |
publishDate | 2018-06-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Robotics and AI |
spelling | doaj.art-15863a4d9eb2445b8764fdc0407457012022-12-21T22:47:55ZengFrontiers Media S.A.Frontiers in Robotics and AI2296-91442018-06-01510.3389/frobt.2018.00074343504Avatar Embodiment. Towards a Standardized QuestionnaireMar Gonzalez-Franco0Tabitha C. Peck1Microsoft Research, Redmond, WA, United StatesMathematics and Computer Science Department, Davidson College, Davidson, NC, United StatesInside virtual reality, users can embody avatars that are collocated from a first-person perspective. When doing so, participants have the feeling that the own body has been substituted by the self-avatar, and that the new body is the source of the sensations. Embodiment is complex as it includes not only body ownership over the avatar, but also agency, co-location, and external appearance. Despite the multiple variables that influence it, the illusion is quite robust, and it can be produced even if the self-avatar is of a different age, size, gender, or race from the participant's own body. Embodiment illusions are therefore the basis for many social VR experiences and a current active research area among the community. Researchers are interested both in the body manipulations that can be accepted, as well as studying how different self-avatars produce different attitudinal, social, perceptual, and behavioral effects. However, findings suggest that despite embodiment being strongly associated with the performance and reactions inside virtual reality, the extent to which the illusion is experienced varies between participants. In this paper, we review the questionnaires used in past experiments and propose a standardized embodiment questionnaire based on 25 questions that are prevalent in the literature. We encourage future virtual reality experiments that include first-person virtual avatars to administer this questionnaire in order to evaluate the degree of embodiment.https://www.frontiersin.org/article/10.3389/frobt.2018.00074/fullavatarsvirtual realityembodimentquestionnairesbody ownership illusion |
spellingShingle | Mar Gonzalez-Franco Tabitha C. Peck Avatar Embodiment. Towards a Standardized Questionnaire Frontiers in Robotics and AI avatars virtual reality embodiment questionnaires body ownership illusion |
title | Avatar Embodiment. Towards a Standardized Questionnaire |
title_full | Avatar Embodiment. Towards a Standardized Questionnaire |
title_fullStr | Avatar Embodiment. Towards a Standardized Questionnaire |
title_full_unstemmed | Avatar Embodiment. Towards a Standardized Questionnaire |
title_short | Avatar Embodiment. Towards a Standardized Questionnaire |
title_sort | avatar embodiment towards a standardized questionnaire |
topic | avatars virtual reality embodiment questionnaires body ownership illusion |
url | https://www.frontiersin.org/article/10.3389/frobt.2018.00074/full |
work_keys_str_mv | AT margonzalezfranco avatarembodimenttowardsastandardizedquestionnaire AT tabithacpeck avatarembodimenttowardsastandardizedquestionnaire |