Memories in Decay: 360º Spatio-Temporal Explorations of the Past

The present case study focuses on 'Memories in Decay' is a 360º immersive experience which explores what happens when the past meets the present using the cinematic medium of the future: omnidirectional video. This project is a VR documentary which does not only transport the immersant – t...

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Main Author: Brecht Debackere
Format: Article
Language:English
Published: Lusófona University 2017-11-01
Series:International Journal of Film and Media Arts
Subjects:
Online Access:https://revistas.ulusofona.pt/index.php/ijfma/article/view/6159
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author Brecht Debackere
author_facet Brecht Debackere
author_sort Brecht Debackere
collection DOAJ
description The present case study focuses on 'Memories in Decay' is a 360º immersive experience which explores what happens when the past meets the present using the cinematic medium of the future: omnidirectional video. This project is a VR documentary which does not only transport the immersant – the 'spectator' of an immersive experience – to the ruins of a long-forgotten place, but also balances between past and present, providing access to a different time through the use of oral histories and archive photos and documents. In the paper, the author not only discusses the potential of VR but how it affects traditional cinema and its processes.
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spelling doaj.art-15bc19b2cb284533940ad36a11ff982a2022-12-22T02:09:11ZengLusófona UniversityInternational Journal of Film and Media Arts2183-92712017-11-0121102112Memories in Decay: 360º Spatio-Temporal Explorations of the PastBrecht DebackereThe present case study focuses on 'Memories in Decay' is a 360º immersive experience which explores what happens when the past meets the present using the cinematic medium of the future: omnidirectional video. This project is a VR documentary which does not only transport the immersant – the 'spectator' of an immersive experience – to the ruins of a long-forgotten place, but also balances between past and present, providing access to a different time through the use of oral histories and archive photos and documents. In the paper, the author not only discusses the potential of VR but how it affects traditional cinema and its processes.https://revistas.ulusofona.pt/index.php/ijfma/article/view/6159virtual reality360immersionspectatorshiphistorymemory
spellingShingle Brecht Debackere
Memories in Decay: 360º Spatio-Temporal Explorations of the Past
International Journal of Film and Media Arts
virtual reality
360
immersion
spectatorship
history
memory
title Memories in Decay: 360º Spatio-Temporal Explorations of the Past
title_full Memories in Decay: 360º Spatio-Temporal Explorations of the Past
title_fullStr Memories in Decay: 360º Spatio-Temporal Explorations of the Past
title_full_unstemmed Memories in Decay: 360º Spatio-Temporal Explorations of the Past
title_short Memories in Decay: 360º Spatio-Temporal Explorations of the Past
title_sort memories in decay 360º spatio temporal explorations of the past
topic virtual reality
360
immersion
spectatorship
history
memory
url https://revistas.ulusofona.pt/index.php/ijfma/article/view/6159
work_keys_str_mv AT brechtdebackere memoriesindecay360ospatiotemporalexplorationsofthepast