Approaches That Use Domain-Specific Expertise: Behavioral-Cloning-Based Advantage Actor-Critic in Basketball Games
Research on the application of artificial intelligence (AI) in games has recently gained momentum. Most commercial games still use AI based on a finite state machine (FSM) due to complexity and cost considerations. However, FSM-based AI decreases user satisfaction given that it performs the same pat...
المؤلفون الرئيسيون: | , , |
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التنسيق: | مقال |
اللغة: | English |
منشور في: |
MDPI AG
2023-02-01
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سلاسل: | Mathematics |
الموضوعات: | |
الوصول للمادة أونلاين: | https://www.mdpi.com/2227-7390/11/5/1110 |