Perspective of Iranian Digital Games
This article shed light on perspective of Iranian digital games. Since early 21st century we confront many researches about digital games in field of media studies as well as psychology and educational studies. Some these researches are recognized digital games as just media and some of them investi...
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Format: | Article |
Language: | fas |
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Allameh Tabataba'i University Press
2021-07-01
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Series: | مطالعات رسانههای نوین |
Subjects: | |
Online Access: | https://nms.atu.ac.ir/article_13486_6560b5172c006b673b317ff1c1069490.pdf |
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author | Alireza Razazifar Alireza Khoshnevis Fatemeh Nemati |
author_facet | Alireza Razazifar Alireza Khoshnevis Fatemeh Nemati |
author_sort | Alireza Razazifar |
collection | DOAJ |
description | This article shed light on perspective of Iranian digital games. Since early 21st century we confront many researches about digital games in field of media studies as well as psychology and educational studies. Some these researches are recognized digital games as just media and some of them investigate them and their effect as new media. In this article we used case study approaches to analyze digital games made in Iran technically and aesthetically. In our analytical approach we used comparison between Iranian digital games and corresponding foreign digital games used by Iranian gamers. We investigated “Garshasb, "Eighth Combat 2” and “Murders in The Streets of Tehran” as case studies and respectively compared them with “Dante’s Inferno”, “Battelle Field 3” and “Still Life”. Our finding demonstrates that Iranian digital games used low quality graphic pictures and unreal movement, then they would have failed in front of foreign digital game industry. it is because of lack of transparency of medium and intimacy with gamers. These problems result in low immediacy for involving the gamers. Then they prefer the foreign game instead. Furthermore, using real native narrative in Iranian game should be accomplished by applying real Iranian character with real Iranian goals and morality. |
first_indexed | 2024-03-08T23:51:23Z |
format | Article |
id | doaj.art-1739582f24414a15bf4e037737522686 |
institution | Directory Open Access Journal |
issn | 2538-2209 2476-6550 |
language | fas |
last_indexed | 2024-03-08T23:51:23Z |
publishDate | 2021-07-01 |
publisher | Allameh Tabataba'i University Press |
record_format | Article |
series | مطالعات رسانههای نوین |
spelling | doaj.art-1739582f24414a15bf4e0377375226862023-12-13T10:28:18ZfasAllameh Tabataba'i University Pressمطالعات رسانههای نوین2538-22092476-65502021-07-01726946910.22054/nms.2021.45462.80313486Perspective of Iranian Digital GamesAlireza Razazifar0Alireza Khoshnevis1Fatemeh Nemati2Assistant Professor, Faculty of Arts, Damghan University, Semnan, Iran.Assistant Professor, Faculty of Arts, Damghan University, Semnan, Iran.Researcher in Computer Science, Iran.This article shed light on perspective of Iranian digital games. Since early 21st century we confront many researches about digital games in field of media studies as well as psychology and educational studies. Some these researches are recognized digital games as just media and some of them investigate them and their effect as new media. In this article we used case study approaches to analyze digital games made in Iran technically and aesthetically. In our analytical approach we used comparison between Iranian digital games and corresponding foreign digital games used by Iranian gamers. We investigated “Garshasb, "Eighth Combat 2” and “Murders in The Streets of Tehran” as case studies and respectively compared them with “Dante’s Inferno”, “Battelle Field 3” and “Still Life”. Our finding demonstrates that Iranian digital games used low quality graphic pictures and unreal movement, then they would have failed in front of foreign digital game industry. it is because of lack of transparency of medium and intimacy with gamers. These problems result in low immediacy for involving the gamers. Then they prefer the foreign game instead. Furthermore, using real native narrative in Iranian game should be accomplished by applying real Iranian character with real Iranian goals and morality.https://nms.atu.ac.ir/article_13486_6560b5172c006b673b317ff1c1069490.pdf"digital media""digital game""immediacy""hypermediacy" |
spellingShingle | Alireza Razazifar Alireza Khoshnevis Fatemeh Nemati Perspective of Iranian Digital Games مطالعات رسانههای نوین "digital media" "digital game" "immediacy" "hypermediacy" |
title | Perspective of Iranian Digital Games |
title_full | Perspective of Iranian Digital Games |
title_fullStr | Perspective of Iranian Digital Games |
title_full_unstemmed | Perspective of Iranian Digital Games |
title_short | Perspective of Iranian Digital Games |
title_sort | perspective of iranian digital games |
topic | "digital media" "digital game" "immediacy" "hypermediacy" |
url | https://nms.atu.ac.ir/article_13486_6560b5172c006b673b317ff1c1069490.pdf |
work_keys_str_mv | AT alirezarazazifar perspectiveofiraniandigitalgames AT alirezakhoshnevis perspectiveofiraniandigitalgames AT fatemehnemati perspectiveofiraniandigitalgames |