Interaction effects of Action Real-Time Strategy Game experience and trait anxiety on brain functions measured via EEG rhythm

Purpose Action Real-Time Strategy Games (ART SGs) is a prominent component of lifestyles and offers an ecological venue to investigate brain functions. Anxiety is an adaptive emotion and may exert its wide influence on brain functions. However, little is known about the potential interaction effects...

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Main Authors: Ling Quan, Xiaobo Liu, Ruifang Cui, Xue Li, Chenggan Liu, Runchen Yang, Diankun Gong, Li Dong
Format: Article
Language:English
Published: Taylor & Francis Group 2023-12-01
Series:Brain-Apparatus Communication
Subjects:
Online Access:http://dx.doi.org/10.1080/27706710.2023.2176004
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author Ling Quan
Xiaobo Liu
Ruifang Cui
Xue Li
Chenggan Liu
Runchen Yang
Diankun Gong
Li Dong
author_facet Ling Quan
Xiaobo Liu
Ruifang Cui
Xue Li
Chenggan Liu
Runchen Yang
Diankun Gong
Li Dong
author_sort Ling Quan
collection DOAJ
description Purpose Action Real-Time Strategy Games (ART SGs) is a prominent component of lifestyles and offers an ecological venue to investigate brain functions. Anxiety is an adaptive emotion and may exert its wide influence on brain functions. However, little is known about the potential interaction effects of trait anxiety and ART SG exper ence on brain functions. Materials and methods In this study, EEG and behavioral data of 215 League of Legends (LOL) video game players were collected. And then, two-way analysis of variance (ANOVA) were conducted on relative power indices, and relations between power indices and game performance scores were calculated using Spearman's correlation. Results Results showed that (a) gamma (resting and game play states) and beta (game play state) powers of high-level ART SG players were greater than those of low-level players in the high-Trait Anxiety Inventory (TAI) score group (p<0.05); (b) during the game play state, the delta power of highlevel players was lower than that of the low-level players in the high-TAI score group (p<0.05); and (c) game performance scores were positively correlated with gamma powers. Conclusions These findings indicated that brain functions may be influenced by interactions of the ART SG experience and trait anxiety levels, and provided new insights into the potential mechanisms of brainapparatus conversation.
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spelling doaj.art-17cd5a1d64f347e39e1669f2618968592023-09-14T13:24:41ZengTaylor & Francis GroupBrain-Apparatus Communication2770-67102023-12-012110.1080/27706710.2023.21760042176004Interaction effects of Action Real-Time Strategy Game experience and trait anxiety on brain functions measured via EEG rhythmLing Quan0Xiaobo Liu1Ruifang Cui2Xue Li3Chenggan Liu4Runchen Yang5Diankun Gong6Li Dong7School of Life Science and Technology, Center for information in medicine, University of Electronic Science and Technology of ChinaSchool of Life Science and Technology, Center for information in medicine, University of Electronic Science and Technology of ChinaSchool of Life Science and Technology, Center for information in medicine, University of Electronic Science and Technology of ChinaSchool of Life Science and Technology, Center for information in medicine, University of Electronic Science and Technology of ChinaSchool of Life Science and Technology, Center for information in medicine, University of Electronic Science and Technology of ChinaSchool of Life Science and Technology, Center for information in medicine, University of Electronic Science and Technology of ChinaSchool of Life Science and Technology, Center for information in medicine, University of Electronic Science and Technology of ChinaSchool of Life Science and Technology, Center for information in medicine, University of Electronic Science and Technology of ChinaPurpose Action Real-Time Strategy Games (ART SGs) is a prominent component of lifestyles and offers an ecological venue to investigate brain functions. Anxiety is an adaptive emotion and may exert its wide influence on brain functions. However, little is known about the potential interaction effects of trait anxiety and ART SG exper ence on brain functions. Materials and methods In this study, EEG and behavioral data of 215 League of Legends (LOL) video game players were collected. And then, two-way analysis of variance (ANOVA) were conducted on relative power indices, and relations between power indices and game performance scores were calculated using Spearman's correlation. Results Results showed that (a) gamma (resting and game play states) and beta (game play state) powers of high-level ART SG players were greater than those of low-level players in the high-Trait Anxiety Inventory (TAI) score group (p<0.05); (b) during the game play state, the delta power of highlevel players was lower than that of the low-level players in the high-TAI score group (p<0.05); and (c) game performance scores were positively correlated with gamma powers. Conclusions These findings indicated that brain functions may be influenced by interactions of the ART SG experience and trait anxiety levels, and provided new insights into the potential mechanisms of brainapparatus conversation.http://dx.doi.org/10.1080/27706710.2023.2176004action real-time strategy gametrait anxietyinteraction effectseeg rhythmgame play state
spellingShingle Ling Quan
Xiaobo Liu
Ruifang Cui
Xue Li
Chenggan Liu
Runchen Yang
Diankun Gong
Li Dong
Interaction effects of Action Real-Time Strategy Game experience and trait anxiety on brain functions measured via EEG rhythm
Brain-Apparatus Communication
action real-time strategy game
trait anxiety
interaction effects
eeg rhythm
game play state
title Interaction effects of Action Real-Time Strategy Game experience and trait anxiety on brain functions measured via EEG rhythm
title_full Interaction effects of Action Real-Time Strategy Game experience and trait anxiety on brain functions measured via EEG rhythm
title_fullStr Interaction effects of Action Real-Time Strategy Game experience and trait anxiety on brain functions measured via EEG rhythm
title_full_unstemmed Interaction effects of Action Real-Time Strategy Game experience and trait anxiety on brain functions measured via EEG rhythm
title_short Interaction effects of Action Real-Time Strategy Game experience and trait anxiety on brain functions measured via EEG rhythm
title_sort interaction effects of action real time strategy game experience and trait anxiety on brain functions measured via eeg rhythm
topic action real-time strategy game
trait anxiety
interaction effects
eeg rhythm
game play state
url http://dx.doi.org/10.1080/27706710.2023.2176004
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