Cyborgförfattarskapets längre historia
The Extended History of Cyborg Authorship During the early 1980s, computer programmer William Chamberlain constructed a computer program for textual interplay, called Racter. According to Chamberlain, this purportedly self-learning computer program later produced, through its textual output, a p...
Main Author: | Zakarias Jonsson |
---|---|
Format: | Article |
Language: | Danish |
Published: |
Föreningen för utgivande av Tidskrift för litteraturvetenskap
2016-01-01
|
Series: | Tidskrift för Litteraturvetenskap |
Subjects: | |
Online Access: | https://publicera.kb.se/tfl/article/view/8794 |
Similar Items
-
Techniques and methods of characterization of admixtures for the concrete
by: M. Palacios, et al.
Published: (2003-03-01) -
THE TEXTUAL ADVENTURE GAME AS A FORM OF ERGODIC LITERATURE
by: Rodica GOTCA
Published: (2022-07-01) -
The status of semiotics research in the era of digital culture
by: Ewa Szczęsna
Published: (2018-05-01) -
The literary specificity of the textual adventure game as a form of ergodic literature
by: Rodica Gotca
Published: (2022-08-01) -
Demain tous cyborgs ?
by: Jean-Claude Heudin
Published: (2012-01-01)