Challenges of serious games

Although educational games have revealed to be a very effective focus in diverse situations, their use in education is still very limited. In this paper we analyse the main challenges concerning educational games that, from our perspective, have to be approached so that the use of this kind of games...

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Main Authors: B. Fernández-Manjón, P. Moreno-Ger, I. Martinez-Ortiz, M. Freire
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2015-11-01
Series:EAI Endorsed Transactions on Serious Games
Subjects:
Online Access:http://eudl.eu/doi/10.4108/eai.5-11-2015.150611
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author B. Fernández-Manjón
P. Moreno-Ger
I. Martinez-Ortiz
M. Freire
author_facet B. Fernández-Manjón
P. Moreno-Ger
I. Martinez-Ortiz
M. Freire
author_sort B. Fernández-Manjón
collection DOAJ
description Although educational games have revealed to be a very effective focus in diverse situations, their use in education is still very limited. In this paper we analyse the main challenges concerning educational games that, from our perspective, have to be approached so that the use of this kind of games can be widespread. These challenges are classified in three main dimensions: socio-cultural, educational and technological. Once the challenges are identified, some possible measures are suggested to address or reduce these problems so that the use of educational games may be widespread.
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spelling doaj.art-185976aa33db4dc685bd957d49e654e12022-12-22T01:59:49ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002015-11-01261810.4108/eai.5-11-2015.150611Challenges of serious gamesB. Fernández-ManjónP. Moreno-GerI. Martinez-OrtizM. FreireAlthough educational games have revealed to be a very effective focus in diverse situations, their use in education is still very limited. In this paper we analyse the main challenges concerning educational games that, from our perspective, have to be approached so that the use of this kind of games can be widespread. These challenges are classified in three main dimensions: socio-cultural, educational and technological. Once the challenges are identified, some possible measures are suggested to address or reduce these problems so that the use of educational games may be widespread.http://eudl.eu/doi/10.4108/eai.5-11-2015.150611e-learninghuman-computer interactioneducational games.
spellingShingle B. Fernández-Manjón
P. Moreno-Ger
I. Martinez-Ortiz
M. Freire
Challenges of serious games
EAI Endorsed Transactions on Serious Games
e-learning
human-computer interaction
educational games.
title Challenges of serious games
title_full Challenges of serious games
title_fullStr Challenges of serious games
title_full_unstemmed Challenges of serious games
title_short Challenges of serious games
title_sort challenges of serious games
topic e-learning
human-computer interaction
educational games.
url http://eudl.eu/doi/10.4108/eai.5-11-2015.150611
work_keys_str_mv AT bfernandezmanjon challengesofseriousgames
AT pmorenoger challengesofseriousgames
AT imartinezortiz challengesofseriousgames
AT mfreire challengesofseriousgames