Evaluation of awarding badges on Student’s engagement in Gamified e-learning systems

Abstract Gamification has been gaining increasing acceptability in recent times in educational and commercially related activities, as a tool that encourages and improves the motivation of digital native learners. Since learners can easily engage, educationists have explored gamification as a tool f...

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Main Author: Hazra Imran
Format: Article
Language:English
Published: SpringerOpen 2019-12-01
Series:Smart Learning Environments
Subjects:
Online Access:https://doi.org/10.1186/s40561-019-0093-2
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author Hazra Imran
author_facet Hazra Imran
author_sort Hazra Imran
collection DOAJ
description Abstract Gamification has been gaining increasing acceptability in recent times in educational and commercially related activities, as a tool that encourages and improves the motivation of digital native learners. Since learners can easily engage, educationists have explored gamification as a tool for remediation of engagement, motivation, and collaboration. However, the literature showed that the structural and contextual deployment of game elements is defined only partially in practice. Subsequently, gamification success and failure factors should be explored to identify the required enhancement to achieve improved efficiency in current systems. This research extracts the relevant aspects of gamification that need due consideration to make a guided choice through existing theories. This study is based on an online gamified study that uses well-founded concepts in teaching and evaluation of students in a university. Although badges earned and time spent indicated an increase in engagement, the results show that further work needs to be done by incorporating feedback elements, social interaction, and interactive guidance. The underlying impression is that timely, frequent feedback and personalized guidance, avenues for collaboration and interactivity need to be explored towards the better utility of gamification. Therefore, learning culture in the current learner-centered environment should be further studied to infuse better productivity.
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spelling doaj.art-18f1b6a7eff04741ab0b732f13df7aa32022-12-21T23:45:18ZengSpringerOpenSmart Learning Environments2196-70912019-12-016111210.1186/s40561-019-0093-2Evaluation of awarding badges on Student’s engagement in Gamified e-learning systemsHazra Imran0ICICS Computer Science, University of British ColumbiaAbstract Gamification has been gaining increasing acceptability in recent times in educational and commercially related activities, as a tool that encourages and improves the motivation of digital native learners. Since learners can easily engage, educationists have explored gamification as a tool for remediation of engagement, motivation, and collaboration. However, the literature showed that the structural and contextual deployment of game elements is defined only partially in practice. Subsequently, gamification success and failure factors should be explored to identify the required enhancement to achieve improved efficiency in current systems. This research extracts the relevant aspects of gamification that need due consideration to make a guided choice through existing theories. This study is based on an online gamified study that uses well-founded concepts in teaching and evaluation of students in a university. Although badges earned and time spent indicated an increase in engagement, the results show that further work needs to be done by incorporating feedback elements, social interaction, and interactive guidance. The underlying impression is that timely, frequent feedback and personalized guidance, avenues for collaboration and interactivity need to be explored towards the better utility of gamification. Therefore, learning culture in the current learner-centered environment should be further studied to infuse better productivity.https://doi.org/10.1186/s40561-019-0093-2GamificationAssessment toolSummative assessmentFormative assessmentEngagementMotivation
spellingShingle Hazra Imran
Evaluation of awarding badges on Student’s engagement in Gamified e-learning systems
Smart Learning Environments
Gamification
Assessment tool
Summative assessment
Formative assessment
Engagement
Motivation
title Evaluation of awarding badges on Student’s engagement in Gamified e-learning systems
title_full Evaluation of awarding badges on Student’s engagement in Gamified e-learning systems
title_fullStr Evaluation of awarding badges on Student’s engagement in Gamified e-learning systems
title_full_unstemmed Evaluation of awarding badges on Student’s engagement in Gamified e-learning systems
title_short Evaluation of awarding badges on Student’s engagement in Gamified e-learning systems
title_sort evaluation of awarding badges on student s engagement in gamified e learning systems
topic Gamification
Assessment tool
Summative assessment
Formative assessment
Engagement
Motivation
url https://doi.org/10.1186/s40561-019-0093-2
work_keys_str_mv AT hazraimran evaluationofawardingbadgesonstudentsengagementingamifiedelearningsystems