Teaching English Tenses in EFL Environment Through Jeopardy Game: A Game-Based Learning Approach to Second Language Acquisition

Educational methodologies have continually evolved to accommodate the diverse needs of learners. One such evolution has seen the rise of game-based learning, aiming to make education more interactive and engaging. This research focused on determining the efficacy of the Jeopardy game in enhancing th...

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Main Authors: Rina Wati, Eusabinus Bunau, Eka Fajar Rahmani, Sudarsono Sudarsono, Syarif Husin
Format: Article
Language:English
Published: English Language Education Graduate Program State University of Makassar 2023-10-01
Series:ELT Worldwide: Journal of English Language Teaching
Subjects:
Online Access:https://ojs.unm.ac.id/ELT/article/view/44439
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author Rina Wati
Eusabinus Bunau
Eka Fajar Rahmani
Sudarsono Sudarsono
Syarif Husin
author_facet Rina Wati
Eusabinus Bunau
Eka Fajar Rahmani
Sudarsono Sudarsono
Syarif Husin
author_sort Rina Wati
collection DOAJ
description Educational methodologies have continually evolved to accommodate the diverse needs of learners. One such evolution has seen the rise of game-based learning, aiming to make education more interactive and engaging. This research focused on determining the efficacy of the Jeopardy game in enhancing the understanding of the simple present tense among seventh-grade students at SMP Negeri 7 Sungai Ambawang during the Academic Year 2022/2023. Using a pre-experimental research design, this study delved into the potential advantages of game-based learning over traditional teaching methods. A sample size of 25 students from class VII A was meticulously chosen to ensure the results' consistency and accuracy. To measure the students' grasp of the simple present tense both before and after the Jeopardy game intervention, a multiple-choice test, consisting of 20 items, was administered. Each item in the test offered four options (a, b, c, and d) for students to choose from. Statistical analysis of the gathered data resulted in compelling outcomes. The null hypothesis (H0), which posited that the Jeopardy game would have no significant impact on the students' understanding of the simple present tense, was soundly rejected. In contrast, the alternative hypothesis (Ha), suggesting the game's effectiveness, was accepted. This conclusion was bolstered by a notable t-value of 9.62, surpassing the critical t-table value of 2.064 at 24 degrees of freedom with a 5% significance level. Furthermore, the study highlighted a strong effect size of 1.9, indicating the game's substantial impact on learning.
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spelling doaj.art-1948d4de575a45858adf55bceca715b12024-04-22T02:50:58ZengEnglish Language Education Graduate Program State University of MakassarELT Worldwide: Journal of English Language Teaching2303-30372503-22912023-10-0110241842810.26858/eltww.v10i2.4443922649Teaching English Tenses in EFL Environment Through Jeopardy Game: A Game-Based Learning Approach to Second Language AcquisitionRina Wati0Eusabinus Bunau1Eka Fajar Rahmani2Sudarsono Sudarsono3Syarif Husin4Universitas TanjungpuraUniversitas TanjungpuraUniversitas TanjungpuraUniversitas TanjungpuraUniversitas TanjungpuraEducational methodologies have continually evolved to accommodate the diverse needs of learners. One such evolution has seen the rise of game-based learning, aiming to make education more interactive and engaging. This research focused on determining the efficacy of the Jeopardy game in enhancing the understanding of the simple present tense among seventh-grade students at SMP Negeri 7 Sungai Ambawang during the Academic Year 2022/2023. Using a pre-experimental research design, this study delved into the potential advantages of game-based learning over traditional teaching methods. A sample size of 25 students from class VII A was meticulously chosen to ensure the results' consistency and accuracy. To measure the students' grasp of the simple present tense both before and after the Jeopardy game intervention, a multiple-choice test, consisting of 20 items, was administered. Each item in the test offered four options (a, b, c, and d) for students to choose from. Statistical analysis of the gathered data resulted in compelling outcomes. The null hypothesis (H0), which posited that the Jeopardy game would have no significant impact on the students' understanding of the simple present tense, was soundly rejected. In contrast, the alternative hypothesis (Ha), suggesting the game's effectiveness, was accepted. This conclusion was bolstered by a notable t-value of 9.62, surpassing the critical t-table value of 2.064 at 24 degrees of freedom with a 5% significance level. Furthermore, the study highlighted a strong effect size of 1.9, indicating the game's substantial impact on learning.https://ojs.unm.ac.id/ELT/article/view/44439game-based learningjeopardy gameeltenglish tenses
spellingShingle Rina Wati
Eusabinus Bunau
Eka Fajar Rahmani
Sudarsono Sudarsono
Syarif Husin
Teaching English Tenses in EFL Environment Through Jeopardy Game: A Game-Based Learning Approach to Second Language Acquisition
ELT Worldwide: Journal of English Language Teaching
game-based learning
jeopardy game
elt
english tenses
title Teaching English Tenses in EFL Environment Through Jeopardy Game: A Game-Based Learning Approach to Second Language Acquisition
title_full Teaching English Tenses in EFL Environment Through Jeopardy Game: A Game-Based Learning Approach to Second Language Acquisition
title_fullStr Teaching English Tenses in EFL Environment Through Jeopardy Game: A Game-Based Learning Approach to Second Language Acquisition
title_full_unstemmed Teaching English Tenses in EFL Environment Through Jeopardy Game: A Game-Based Learning Approach to Second Language Acquisition
title_short Teaching English Tenses in EFL Environment Through Jeopardy Game: A Game-Based Learning Approach to Second Language Acquisition
title_sort teaching english tenses in efl environment through jeopardy game a game based learning approach to second language acquisition
topic game-based learning
jeopardy game
elt
english tenses
url https://ojs.unm.ac.id/ELT/article/view/44439
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AT ekafajarrahmani teachingenglishtensesineflenvironmentthroughjeopardygameagamebasedlearningapproachtosecondlanguageacquisition
AT sudarsonosudarsono teachingenglishtensesineflenvironmentthroughjeopardygameagamebasedlearningapproachtosecondlanguageacquisition
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