STEAM based music activity example for gifted students
In this study, the aim is to present a STEAM-based music activity for gifted students and to determine the students' awareness of the process at the end of the activity. The study group of the research consists of exceptionally gifted students who applied to STEAM Based Music Activities Worksh...
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Format: | Article |
Language: | English |
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LUMA Centre Finland
2023-12-01
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Series: | LUMAT |
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Online Access: | https://journals.helsinki.fi/lumat/article/view/1993 |
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author | Zeynep Özer Rasim Erol Demirbatır |
author_facet | Zeynep Özer Rasim Erol Demirbatır |
author_sort | Zeynep Özer |
collection | DOAJ |
description |
In this study, the aim is to present a STEAM-based music activity for gifted students and to determine the students' awareness of the process at the end of the activity. The study group of the research consists of exceptionally gifted students who applied to STEAM Based Music Activities Workshop in the Halil İnalcık Science and Art Center. Accordingly, we determined the study group of the research as 25 5th grade students studying at Bursa Halil İnalcık Science and Art Centre in the 2023–2024 academic year. At the same time, these students also take information technologies course. We carried out the activity of “I design my instrument with Scratch program and Makey Makey” for a total of 8 hours in 4 weeks, i.e., two hours each week. The activity was prepared in line with the 5E learning model. At the end of the research, we applied the Formative Evaluation Form to the students and obtained data about their awareness of the process. We used the content analysis method to analyze the date. In the research, we determined that the students enjoyed the activity, their interest in music increased, music can be used effectively in different fields, coding studies with music are more fun, and they developed self-confidence by liking their work. In line with the data obtained in the research, the conclusion was that the realisation of music lessons with different fields by using today's technologies has positive effects on students.
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first_indexed | 2024-03-08T22:07:05Z |
format | Article |
id | doaj.art-1987adfecd8349b69bf42bd1a6fa4798 |
institution | Directory Open Access Journal |
issn | 2323-7112 |
language | English |
last_indexed | 2024-03-08T22:07:05Z |
publishDate | 2023-12-01 |
publisher | LUMA Centre Finland |
record_format | Article |
series | LUMAT |
spelling | doaj.art-1987adfecd8349b69bf42bd1a6fa47982023-12-19T08:02:59ZengLUMA Centre FinlandLUMAT2323-71122023-12-0111410.31129/LUMAT.11.4.1993STEAM based music activity example for gifted studentsZeynep Özer0Rasim Erol Demirbatır1Uludağ University, Fine Arts Education, Music Education Department, TurkeyUludağ University, Fine Arts Education, Music Education Department, Turkey In this study, the aim is to present a STEAM-based music activity for gifted students and to determine the students' awareness of the process at the end of the activity. The study group of the research consists of exceptionally gifted students who applied to STEAM Based Music Activities Workshop in the Halil İnalcık Science and Art Center. Accordingly, we determined the study group of the research as 25 5th grade students studying at Bursa Halil İnalcık Science and Art Centre in the 2023–2024 academic year. At the same time, these students also take information technologies course. We carried out the activity of “I design my instrument with Scratch program and Makey Makey” for a total of 8 hours in 4 weeks, i.e., two hours each week. The activity was prepared in line with the 5E learning model. At the end of the research, we applied the Formative Evaluation Form to the students and obtained data about their awareness of the process. We used the content analysis method to analyze the date. In the research, we determined that the students enjoyed the activity, their interest in music increased, music can be used effectively in different fields, coding studies with music are more fun, and they developed self-confidence by liking their work. In line with the data obtained in the research, the conclusion was that the realisation of music lessons with different fields by using today's technologies has positive effects on students. https://journals.helsinki.fi/lumat/article/view/1993STEAM educationtechnologygifted students5E learning modelcoding |
spellingShingle | Zeynep Özer Rasim Erol Demirbatır STEAM based music activity example for gifted students LUMAT STEAM education technology gifted students 5E learning model coding |
title | STEAM based music activity example for gifted students |
title_full | STEAM based music activity example for gifted students |
title_fullStr | STEAM based music activity example for gifted students |
title_full_unstemmed | STEAM based music activity example for gifted students |
title_short | STEAM based music activity example for gifted students |
title_sort | steam based music activity example for gifted students |
topic | STEAM education technology gifted students 5E learning model coding |
url | https://journals.helsinki.fi/lumat/article/view/1993 |
work_keys_str_mv | AT zeynepozer steambasedmusicactivityexampleforgiftedstudents AT rasimeroldemirbatır steambasedmusicactivityexampleforgiftedstudents |