STEAM based music activity example for gifted students

In this study, the aim is to present a STEAM-based music activity for gifted students and to determine the students' awareness of the process at the end of the activity. The study group of the research consists of exceptionally gifted students who applied to STEAM Based Music Activities Worksh...

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Main Authors: Zeynep Özer, Rasim Erol Demirbatır
Format: Article
Language:English
Published: LUMA Centre Finland 2023-12-01
Series:LUMAT
Subjects:
Online Access:https://journals.helsinki.fi/lumat/article/view/1993
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author Zeynep Özer
Rasim Erol Demirbatır
author_facet Zeynep Özer
Rasim Erol Demirbatır
author_sort Zeynep Özer
collection DOAJ
description In this study, the aim is to present a STEAM-based music activity for gifted students and to determine the students' awareness of the process at the end of the activity. The study group of the research consists of exceptionally gifted students who applied to STEAM Based Music Activities Workshop in the Halil İnalcık Science and Art Center. Accordingly, we determined the study group of the research as 25 5th grade students studying at Bursa Halil İnalcık Science and Art Centre in the 2023–2024 academic year. At the same time, these students also take information technologies course. We carried out the activity of “I design my instrument with Scratch program and Makey Makey” for a total of 8 hours in 4 weeks, i.e., two hours each week. The activity was prepared in line with the 5E learning model. At the end of the research, we applied the Formative Evaluation Form to the students and obtained data about their awareness of the process. We used the content analysis method to analyze the date. In the research, we determined that the students enjoyed the activity, their interest in music increased, music can be used effectively in different fields, coding studies with music are more fun, and they developed self-confidence by liking their work. In line with the data obtained in the research, the conclusion was that the realisation of music lessons with different fields by using today's technologies has positive effects on students.
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spelling doaj.art-1987adfecd8349b69bf42bd1a6fa47982023-12-19T08:02:59ZengLUMA Centre FinlandLUMAT2323-71122023-12-0111410.31129/LUMAT.11.4.1993STEAM based music activity example for gifted studentsZeynep Özer0Rasim Erol Demirbatır1Uludağ University, Fine Arts Education, Music Education Department, TurkeyUludağ University, Fine Arts Education, Music Education Department, Turkey In this study, the aim is to present a STEAM-based music activity for gifted students and to determine the students' awareness of the process at the end of the activity. The study group of the research consists of exceptionally gifted students who applied to STEAM Based Music Activities Workshop in the Halil İnalcık Science and Art Center. Accordingly, we determined the study group of the research as 25 5th grade students studying at Bursa Halil İnalcık Science and Art Centre in the 2023–2024 academic year. At the same time, these students also take information technologies course. We carried out the activity of “I design my instrument with Scratch program and Makey Makey” for a total of 8 hours in 4 weeks, i.e., two hours each week. The activity was prepared in line with the 5E learning model. At the end of the research, we applied the Formative Evaluation Form to the students and obtained data about their awareness of the process. We used the content analysis method to analyze the date. In the research, we determined that the students enjoyed the activity, their interest in music increased, music can be used effectively in different fields, coding studies with music are more fun, and they developed self-confidence by liking their work. In line with the data obtained in the research, the conclusion was that the realisation of music lessons with different fields by using today's technologies has positive effects on students. https://journals.helsinki.fi/lumat/article/view/1993STEAM educationtechnologygifted students5E learning modelcoding
spellingShingle Zeynep Özer
Rasim Erol Demirbatır
STEAM based music activity example for gifted students
LUMAT
STEAM education
technology
gifted students
5E learning model
coding
title STEAM based music activity example for gifted students
title_full STEAM based music activity example for gifted students
title_fullStr STEAM based music activity example for gifted students
title_full_unstemmed STEAM based music activity example for gifted students
title_short STEAM based music activity example for gifted students
title_sort steam based music activity example for gifted students
topic STEAM education
technology
gifted students
5E learning model
coding
url https://journals.helsinki.fi/lumat/article/view/1993
work_keys_str_mv AT zeynepozer steambasedmusicactivityexampleforgiftedstudents
AT rasimeroldemirbatır steambasedmusicactivityexampleforgiftedstudents