Communication-Constrained Mobile Edge Computing Systems for Wireless Virtual Reality: Scheduling and Tradeoff
Mobile edge computing (MEC) is expected to be an effective solution to deliver virtual reality (VR) videos over wireless networks. In contrast to previous computation-constrained MEC, which reduces the computation-resource consumption at the mobile device by increasing the communication-resource con...
Main Authors: | Xiao Yang, Zhiyong Chen, Kuikui Li, Yaping Sun, Ning Liu, Weiliang Xie, Yong Zhao |
---|---|
Format: | Article |
Language: | English |
Published: |
IEEE
2018-01-01
|
Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/8319985/ |
Similar Items
-
Virtual reality compressing and transmitting system based on mobile edge computing
by: Bin TAN, et al.
Published: (2020-04-01) -
Virtual reality compressing and transmitting system based on mobile edge computing
by: Bin TAN, et al.
Published: (2020-04-01) -
Intelligent cache and buffer optimization for mobile VR adaptive transmission in 5G edge computing networks
by: Junchao Yang, et al.
Published: (2024-10-01) -
Assessing the Energy Consumption of Proactive Mobile Edge Caching in Wireless Networks
by: Ming Yan, et al.
Published: (2019-01-01) -
Edge-Computing-Assisted Virtual Reality Computation Offloading: An Empirical Study
by: Baraka William Nyamtiga, et al.
Published: (2022-01-01)