Territory of Agon. Civilian Perspective in a Besieged City in the Computer Game This War of Mine

In 2014, the Polish studio 11 Bits Studio produced the computer game entitled This War of Mine. The concept of this game was based on the course of the siege of Sarajevo. This production has changed the way of representation of war in video games. The main characters are not soldiers, but civilians,...

Full description

Bibliographic Details
Main Author: Kamila Gieba
Format: Article
Language:English
Published: International Society of Philosophy and Cosmology 2019-11-01
Series:Future Human Image
Subjects:
Online Access:http://www.fhijournal.org/wp-content/uploads/2019/12/FHI_12_Gieba.pdf
_version_ 1819005499902787584
author Kamila Gieba
author_facet Kamila Gieba
author_sort Kamila Gieba
collection DOAJ
description In 2014, the Polish studio 11 Bits Studio produced the computer game entitled This War of Mine. The concept of this game was based on the course of the siege of Sarajevo. This production has changed the way of representation of war in video games. The main characters are not soldiers, but civilians, whose main aim is: to simply survive the war. Starvation, cold, lack of sleep and psychosomatic problems turn out to be more dangerous than the enemy’s army. Survival is possible, but forces the player to make ethically ambiguous decisions. The aim of the paper is to determine how the creators of the game presented the perspective of the civilians. This analysis will be based on the plot and mechanics of This War of Mine, on the historical context (war in the Balkans: the siege of Sarajevo) and with regard to virtual war schemes (topic of war in video games). The paper will also propose a concept of the game about war as an agon: the territory of not only a conflict, but also competition and a war spectacle.
first_indexed 2024-12-20T23:53:46Z
format Article
id doaj.art-1a35dc9b44c04e75949956a59bdda619
institution Directory Open Access Journal
issn 2311-8822
2519-2604
language English
last_indexed 2024-12-20T23:53:46Z
publishDate 2019-11-01
publisher International Society of Philosophy and Cosmology
record_format Article
series Future Human Image
spelling doaj.art-1a35dc9b44c04e75949956a59bdda6192022-12-21T19:22:46ZengInternational Society of Philosophy and CosmologyFuture Human Image2311-88222519-26042019-11-0112222710.29202/fhi/12/2Territory of Agon. Civilian Perspective in a Besieged City in the Computer Game This War of MineKamila Gieba0University of Zielona Góra (Zielona Góra, Poland)In 2014, the Polish studio 11 Bits Studio produced the computer game entitled This War of Mine. The concept of this game was based on the course of the siege of Sarajevo. This production has changed the way of representation of war in video games. The main characters are not soldiers, but civilians, whose main aim is: to simply survive the war. Starvation, cold, lack of sleep and psychosomatic problems turn out to be more dangerous than the enemy’s army. Survival is possible, but forces the player to make ethically ambiguous decisions. The aim of the paper is to determine how the creators of the game presented the perspective of the civilians. This analysis will be based on the plot and mechanics of This War of Mine, on the historical context (war in the Balkans: the siege of Sarajevo) and with regard to virtual war schemes (topic of war in video games). The paper will also propose a concept of the game about war as an agon: the territory of not only a conflict, but also competition and a war spectacle.http://www.fhijournal.org/wp-content/uploads/2019/12/FHI_12_Gieba.pdfcomputer gameswarsarajevorepresentation
spellingShingle Kamila Gieba
Territory of Agon. Civilian Perspective in a Besieged City in the Computer Game This War of Mine
Future Human Image
computer games
war
sarajevo
representation
title Territory of Agon. Civilian Perspective in a Besieged City in the Computer Game This War of Mine
title_full Territory of Agon. Civilian Perspective in a Besieged City in the Computer Game This War of Mine
title_fullStr Territory of Agon. Civilian Perspective in a Besieged City in the Computer Game This War of Mine
title_full_unstemmed Territory of Agon. Civilian Perspective in a Besieged City in the Computer Game This War of Mine
title_short Territory of Agon. Civilian Perspective in a Besieged City in the Computer Game This War of Mine
title_sort territory of agon civilian perspective in a besieged city in the computer game this war of mine
topic computer games
war
sarajevo
representation
url http://www.fhijournal.org/wp-content/uploads/2019/12/FHI_12_Gieba.pdf
work_keys_str_mv AT kamilagieba territoryofagoncivilianperspectiveinabesiegedcityinthecomputergamethiswarofmine