A Multi-Object Grasp Technique for Placement of Objects in Virtual Reality
Some daily tasks involve grasping multiple objects in one hand and releasing them in a determined order, for example laying out a surgical table or distributing items on shelves. For training these tasks in Virtual Reality (VR), there is no technique for allowing users to grasp multiple objects in o...
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Language: | English |
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MDPI AG
2022-04-01
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Series: | Applied Sciences |
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Online Access: | https://www.mdpi.com/2076-3417/12/9/4193 |
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author | Unai J. Fernández Sonia Elizondo Naroa Iriarte Rafael Morales Amalia Ortiz Sebastian Marichal Oscar Ardaiz Asier Marzo |
author_facet | Unai J. Fernández Sonia Elizondo Naroa Iriarte Rafael Morales Amalia Ortiz Sebastian Marichal Oscar Ardaiz Asier Marzo |
author_sort | Unai J. Fernández |
collection | DOAJ |
description | Some daily tasks involve grasping multiple objects in one hand and releasing them in a determined order, for example laying out a surgical table or distributing items on shelves. For training these tasks in Virtual Reality (VR), there is no technique for allowing users to grasp multiple objects in one hand in a realistic way, and it is not known if such a technique would benefit user experience. Here, we design a multi-object grasp technique that enables users to grasp multiple objects in one hand and release them in a controlled way. We tested an object placement task under three conditions: real life, VR with single-object grasp and VR with multi-object grasp. Task completion time, distance travelled by the hands and subjective experience were measured in three scenarios: sitting in front of a desktop table, standing up in front of shelves and a room-size scenario where walking was required. Results show that the performance in a real environment is better than in Virtual Reality, both for single-object and multi-object grasping. The single-object technique performs better than the multi-object, except for the room scenario, where multi-object leads to less distance travelled and reported physical demand. For use cases where the distances are small (i.e., desktop scenario), single-object grasp is simpler and easier to understand. For larger scenarios, the multi-object grasp technique represents a good option that can be considered by other application designers. |
first_indexed | 2024-03-10T04:22:36Z |
format | Article |
id | doaj.art-1a37a22e733a4f2bab50f5a2c1b4744f |
institution | Directory Open Access Journal |
issn | 2076-3417 |
language | English |
last_indexed | 2024-03-10T04:22:36Z |
publishDate | 2022-04-01 |
publisher | MDPI AG |
record_format | Article |
series | Applied Sciences |
spelling | doaj.art-1a37a22e733a4f2bab50f5a2c1b4744f2023-11-23T07:45:34ZengMDPI AGApplied Sciences2076-34172022-04-01129419310.3390/app12094193A Multi-Object Grasp Technique for Placement of Objects in Virtual RealityUnai J. Fernández0Sonia Elizondo1Naroa Iriarte2Rafael Morales3Amalia Ortiz4Sebastian Marichal5Oscar Ardaiz6Asier Marzo7UpnaLab, Institute of Smart Cities, Public University of Navarre, 31006 Pamplona, SpainUpnaLab, Institute of Smart Cities, Public University of Navarre, 31006 Pamplona, SpainUpnaLab, Institute of Smart Cities, Public University of Navarre, 31006 Pamplona, SpainUltraleap Ltd., Bristol BS2 0EL, UKUpnaLab, Institute of Smart Cities, Public University of Navarre, 31006 Pamplona, SpainUpnaLab, Institute of Smart Cities, Public University of Navarre, 31006 Pamplona, SpainUpnaLab, Institute of Smart Cities, Public University of Navarre, 31006 Pamplona, SpainUpnaLab, Institute of Smart Cities, Public University of Navarre, 31006 Pamplona, SpainSome daily tasks involve grasping multiple objects in one hand and releasing them in a determined order, for example laying out a surgical table or distributing items on shelves. For training these tasks in Virtual Reality (VR), there is no technique for allowing users to grasp multiple objects in one hand in a realistic way, and it is not known if such a technique would benefit user experience. Here, we design a multi-object grasp technique that enables users to grasp multiple objects in one hand and release them in a controlled way. We tested an object placement task under three conditions: real life, VR with single-object grasp and VR with multi-object grasp. Task completion time, distance travelled by the hands and subjective experience were measured in three scenarios: sitting in front of a desktop table, standing up in front of shelves and a room-size scenario where walking was required. Results show that the performance in a real environment is better than in Virtual Reality, both for single-object and multi-object grasping. The single-object technique performs better than the multi-object, except for the room scenario, where multi-object leads to less distance travelled and reported physical demand. For use cases where the distances are small (i.e., desktop scenario), single-object grasp is simpler and easier to understand. For larger scenarios, the multi-object grasp technique represents a good option that can be considered by other application designers.https://www.mdpi.com/2076-3417/12/9/4193Virtual Realitytraininggrasping techniques |
spellingShingle | Unai J. Fernández Sonia Elizondo Naroa Iriarte Rafael Morales Amalia Ortiz Sebastian Marichal Oscar Ardaiz Asier Marzo A Multi-Object Grasp Technique for Placement of Objects in Virtual Reality Applied Sciences Virtual Reality training grasping techniques |
title | A Multi-Object Grasp Technique for Placement of Objects in Virtual Reality |
title_full | A Multi-Object Grasp Technique for Placement of Objects in Virtual Reality |
title_fullStr | A Multi-Object Grasp Technique for Placement of Objects in Virtual Reality |
title_full_unstemmed | A Multi-Object Grasp Technique for Placement of Objects in Virtual Reality |
title_short | A Multi-Object Grasp Technique for Placement of Objects in Virtual Reality |
title_sort | multi object grasp technique for placement of objects in virtual reality |
topic | Virtual Reality training grasping techniques |
url | https://www.mdpi.com/2076-3417/12/9/4193 |
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