Combining AI Methods for Learning Bots in a Real-Time Strategy Game

We describe an approach for simulating human game-play in strategy games using a variety of AI techniques, including simulated annealing, decision tree learning, and case-based reasoning. We have implemented an AI-bot that uses these techniques to form a novel approach for planning fleet movements a...

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Bibliographic Details
Main Authors: Robin Baumgarten, Simon Colton, Mark Morris
Format: Article
Language:English
Published: Hindawi Limited 2009-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2009/129075