RECONSTRUCTING WHITE WALLS: MULTI-VIEW, MULTI-SHOT 3D RECONSTRUCTION OF TEXTURELESS SURFACES

The reconstruction of the 3D geometry of a scene based on image sequences has been a very active field of research for decades. Nevertheless, there are still existing challenges in particular for homogeneous parts of objects. This paper proposes a solution to enhance the 3D reconstruction of weakly-...

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Bibliographic Details
Main Authors: A. Ley, R. Hänsch, O. Hellwich
Format: Article
Language:English
Published: Copernicus Publications 2016-06-01
Series:ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:http://www.isprs-ann-photogramm-remote-sens-spatial-inf-sci.net/III-3/91/2016/isprs-annals-III-3-91-2016.pdf
Description
Summary:The reconstruction of the 3D geometry of a scene based on image sequences has been a very active field of research for decades. Nevertheless, there are still existing challenges in particular for homogeneous parts of objects. This paper proposes a solution to enhance the 3D reconstruction of weakly-textured surfaces by using standard cameras as well as a standard multi-view stereo pipeline. The underlying idea of the proposed method is based on improving the signal-to-noise ratio in weakly-textured regions while adaptively amplifying the local contrast to make better use of the limited numerical range in 8-bit images. Based on this premise, multiple shots per viewpoint are used to suppress statistically uncorrelated noise and enhance low-contrast texture. By only changing the image acquisition and adding a preprocessing step, a tremendous increase of up to 300% in completeness of the 3D reconstruction is achieved.
ISSN:2194-9042
2194-9050