Socially Aware Design of Games: an early workshop for game designers

Designing games to encourage players' positive and healthy behaviors is both a necessity and a challenge. Although the game research field has relevant contributions in literature, especially regarding gamification, serious games and persuasive computing, when the application domain is critica...

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Main Authors: Bernardo Ferrari, Deógenes P. da Silva Junior, Carolina Moreira Oliveira, Júlia S. B. Ortiz, Roberto Pereira
Format: Article
Language:English
Published: Brazilian Computer Society 2020-12-01
Series:Journal on Interactive Systems
Subjects:
Online Access:https://sol.sbc.org.br/journals/index.php/jis/article/view/757
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author Bernardo Ferrari
Deógenes P. da Silva Junior
Carolina Moreira Oliveira
Júlia S. B. Ortiz
Roberto Pereira
author_facet Bernardo Ferrari
Deógenes P. da Silva Junior
Carolina Moreira Oliveira
Júlia S. B. Ortiz
Roberto Pereira
author_sort Bernardo Ferrari
collection DOAJ
description Designing games to encourage players' positive and healthy behaviors is both a necessity and a challenge. Although the game research field has relevant contributions in literature, especially regarding gamification, serious games and persuasive computing, when the application domain is critical, such as education or health, it is necessary to understand the context in which a game will be inserted before actually proposing and designing it. This paper presents a collaborative workshop for problem understanding and requirements elicitation in the early stages of game design. The workshop stresses the importance of problem-understanding from a sociotechnical perspective before developing a game and before directly engaging other stakeholders. The paper presents the workshop in practice where designers must understand how to support children to perform speech therapy exercises outside hospital settings. The workshop was conducted to produce a systemic understanding of the problem domain, of human and technical aspects, possible solutions and their implications to be used as inputs for game design and evaluation. The paper presents the workshop and its main results, discussing lessons learned and highlighting the need for early and lean practices to promote the socially aware design of games.
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spelling doaj.art-1b019e9eb5a1421d9ef93d783e56a6722023-02-09T18:15:06ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192020-12-0111110.5753/jis.2020.757Socially Aware Design of Games: an early workshop for game designersBernardo Ferrari0Deógenes P. da Silva Junior1Carolina Moreira Oliveira2Júlia S. B. Ortiz3Roberto Pereira4Federal University of Paraná (UFPR)Federal University of Paraná (UFPR)Federal University of Paraná (UFPR)Federal University of Paraná (UFPR)Federal University of Paraná (UFPR) Designing games to encourage players' positive and healthy behaviors is both a necessity and a challenge. Although the game research field has relevant contributions in literature, especially regarding gamification, serious games and persuasive computing, when the application domain is critical, such as education or health, it is necessary to understand the context in which a game will be inserted before actually proposing and designing it. This paper presents a collaborative workshop for problem understanding and requirements elicitation in the early stages of game design. The workshop stresses the importance of problem-understanding from a sociotechnical perspective before developing a game and before directly engaging other stakeholders. The paper presents the workshop in practice where designers must understand how to support children to perform speech therapy exercises outside hospital settings. The workshop was conducted to produce a systemic understanding of the problem domain, of human and technical aspects, possible solutions and their implications to be used as inputs for game design and evaluation. The paper presents the workshop and its main results, discussing lessons learned and highlighting the need for early and lean practices to promote the socially aware design of games. https://sol.sbc.org.br/journals/index.php/jis/article/view/757Game DesignSpeech TherapySocially Aware Design
spellingShingle Bernardo Ferrari
Deógenes P. da Silva Junior
Carolina Moreira Oliveira
Júlia S. B. Ortiz
Roberto Pereira
Socially Aware Design of Games: an early workshop for game designers
Journal on Interactive Systems
Game Design
Speech Therapy
Socially Aware Design
title Socially Aware Design of Games: an early workshop for game designers
title_full Socially Aware Design of Games: an early workshop for game designers
title_fullStr Socially Aware Design of Games: an early workshop for game designers
title_full_unstemmed Socially Aware Design of Games: an early workshop for game designers
title_short Socially Aware Design of Games: an early workshop for game designers
title_sort socially aware design of games an early workshop for game designers
topic Game Design
Speech Therapy
Socially Aware Design
url https://sol.sbc.org.br/journals/index.php/jis/article/view/757
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