Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media
This study uses research and development methods (Research and Development) to produce an interactive learning device based on good educational games to improve student learning outcomes and motivation. This research is used in order to produce a certain product and test its effectiveness in improvi...
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Format: | Article |
Language: | English |
Published: |
Yayasan Nurul Yakin Bunga Tanjug
2022-06-01
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Series: | International Journal of Education and Teaching Zone |
Subjects: | |
Online Access: | https://jurnal.yayasannurulyakin.sch.id/index.php/ijetz/article/view/5 |
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author | Atika Suri Nadia Novriana Dela Susanti |
author_facet | Atika Suri Nadia Novriana Dela Susanti |
author_sort | Atika Suri |
collection | DOAJ |
description | This study uses research and development methods (Research and Development) to produce an interactive learning device based on good educational games to improve student learning outcomes and motivation. This research is used in order to produce a certain product and test its effectiveness in improving student learning outcomes. Data processing using a questionnaire method, tests, then analyzed quantitatively descriptive. The research sample is MTs students. Tarbiyah Islamiyah Kedemangan class IX. The sampling technique used is purposive sampling, using quantitative, qualitative descriptive analysis, and correlative hypothesis testing. The results of this study showed an increase in student learning outcomes of the experimental group, which were classified as good by utilizing interactive media based on the Kahoot! Educational game. Not only that, but students' learning motivation is also categorized as good, so it can be concluded that interactive learning based on the educational game media that was developed is suitable to be used to improve student learning outcomes and motivation |
first_indexed | 2024-04-24T22:23:15Z |
format | Article |
id | doaj.art-1b23e5c95ac747f29bc31d0b54721129 |
institution | Directory Open Access Journal |
issn | 2963-7899 2830-7925 |
language | English |
last_indexed | 2024-04-24T22:23:15Z |
publishDate | 2022-06-01 |
publisher | Yayasan Nurul Yakin Bunga Tanjug |
record_format | Article |
series | International Journal of Education and Teaching Zone |
spelling | doaj.art-1b23e5c95ac747f29bc31d0b547211292024-03-20T03:59:57ZengYayasan Nurul Yakin Bunga TanjugInternational Journal of Education and Teaching Zone2963-78992830-79252022-06-0111161910.57092/ijetz.v1i1.56Improving Student Learning Outcomes With Educational Game-Based Interactive Learning MediaAtika Suri0Nadia Novriana1Dela Susanti2Universitas Islam Negeri Sulthan Thaha saifuddin JambiUIN Sulthan Thaha Saifuddin JambiUIN Sulthan Thaha Saifuddin JambiThis study uses research and development methods (Research and Development) to produce an interactive learning device based on good educational games to improve student learning outcomes and motivation. This research is used in order to produce a certain product and test its effectiveness in improving student learning outcomes. Data processing using a questionnaire method, tests, then analyzed quantitatively descriptive. The research sample is MTs students. Tarbiyah Islamiyah Kedemangan class IX. The sampling technique used is purposive sampling, using quantitative, qualitative descriptive analysis, and correlative hypothesis testing. The results of this study showed an increase in student learning outcomes of the experimental group, which were classified as good by utilizing interactive media based on the Kahoot! Educational game. Not only that, but students' learning motivation is also categorized as good, so it can be concluded that interactive learning based on the educational game media that was developed is suitable to be used to improve student learning outcomes and motivationhttps://jurnal.yayasannurulyakin.sch.id/index.php/ijetz/article/view/5educational gamesinteractive learningstudent interests |
spellingShingle | Atika Suri Nadia Novriana Dela Susanti Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media International Journal of Education and Teaching Zone educational games interactive learning student interests |
title | Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media |
title_full | Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media |
title_fullStr | Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media |
title_full_unstemmed | Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media |
title_short | Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media |
title_sort | improving student learning outcomes with educational game based interactive learning media |
topic | educational games interactive learning student interests |
url | https://jurnal.yayasannurulyakin.sch.id/index.php/ijetz/article/view/5 |
work_keys_str_mv | AT atikasuri improvingstudentlearningoutcomeswitheducationalgamebasedinteractivelearningmedia AT nadianovriana improvingstudentlearningoutcomeswitheducationalgamebasedinteractivelearningmedia AT delasusanti improvingstudentlearningoutcomeswitheducationalgamebasedinteractivelearningmedia |