Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media

This study uses research and development methods (Research and Development) to produce an interactive learning device based on good educational games to improve student learning outcomes and motivation. This research is used in order to produce a certain product and test its effectiveness in improvi...

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Main Authors: Atika Suri, Nadia Novriana, Dela Susanti
Format: Article
Language:English
Published: Yayasan Nurul Yakin Bunga Tanjug 2022-06-01
Series:International Journal of Education and Teaching Zone
Subjects:
Online Access:https://jurnal.yayasannurulyakin.sch.id/index.php/ijetz/article/view/5
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author Atika Suri
Nadia Novriana
Dela Susanti
author_facet Atika Suri
Nadia Novriana
Dela Susanti
author_sort Atika Suri
collection DOAJ
description This study uses research and development methods (Research and Development) to produce an interactive learning device based on good educational games to improve student learning outcomes and motivation. This research is used in order to produce a certain product and test its effectiveness in improving student learning outcomes. Data processing using a questionnaire method, tests, then analyzed quantitatively descriptive. The research sample is MTs students. Tarbiyah Islamiyah Kedemangan class IX. The sampling technique used is purposive sampling, using quantitative, qualitative descriptive analysis, and correlative hypothesis testing. The results of this study showed an increase in student learning outcomes of the experimental group, which were classified as good by utilizing interactive media based on the Kahoot! Educational game. Not only that, but students' learning motivation is also categorized as good, so it can be concluded that interactive learning based on the educational game media that was developed is suitable to be used to improve student learning outcomes and motivation
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spelling doaj.art-1b23e5c95ac747f29bc31d0b547211292024-03-20T03:59:57ZengYayasan Nurul Yakin Bunga TanjugInternational Journal of Education and Teaching Zone2963-78992830-79252022-06-0111161910.57092/ijetz.v1i1.56Improving Student Learning Outcomes With Educational Game-Based Interactive Learning MediaAtika Suri0Nadia Novriana1Dela Susanti2Universitas Islam Negeri Sulthan Thaha saifuddin JambiUIN Sulthan Thaha Saifuddin JambiUIN Sulthan Thaha Saifuddin JambiThis study uses research and development methods (Research and Development) to produce an interactive learning device based on good educational games to improve student learning outcomes and motivation. This research is used in order to produce a certain product and test its effectiveness in improving student learning outcomes. Data processing using a questionnaire method, tests, then analyzed quantitatively descriptive. The research sample is MTs students. Tarbiyah Islamiyah Kedemangan class IX. The sampling technique used is purposive sampling, using quantitative, qualitative descriptive analysis, and correlative hypothesis testing. The results of this study showed an increase in student learning outcomes of the experimental group, which were classified as good by utilizing interactive media based on the Kahoot! Educational game. Not only that, but students' learning motivation is also categorized as good, so it can be concluded that interactive learning based on the educational game media that was developed is suitable to be used to improve student learning outcomes and motivationhttps://jurnal.yayasannurulyakin.sch.id/index.php/ijetz/article/view/5educational gamesinteractive learningstudent interests
spellingShingle Atika Suri
Nadia Novriana
Dela Susanti
Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media
International Journal of Education and Teaching Zone
educational games
interactive learning
student interests
title Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media
title_full Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media
title_fullStr Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media
title_full_unstemmed Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media
title_short Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media
title_sort improving student learning outcomes with educational game based interactive learning media
topic educational games
interactive learning
student interests
url https://jurnal.yayasannurulyakin.sch.id/index.php/ijetz/article/view/5
work_keys_str_mv AT atikasuri improvingstudentlearningoutcomeswitheducationalgamebasedinteractivelearningmedia
AT nadianovriana improvingstudentlearningoutcomeswitheducationalgamebasedinteractivelearningmedia
AT delasusanti improvingstudentlearningoutcomeswitheducationalgamebasedinteractivelearningmedia