Gaming gentrification. An explorative device for urban policy making
Gentrification is an urban phenomenon that can be seen as a game in which a multiplicity of agencies have uneven power to participate. An alternative narrative to the process can only be shaped by intercepting and informing the decision making process that concerns the development of the future gent...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
professionaldreamers
2013-03-01
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Series: | lo Squaderno |
Subjects: | |
Online Access: | http://www.losquaderno.professionaldreamers.net/wp-content/uploads/2013/03/losquaderno27.pdf#page=43 |
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author | Sandra Annunziata Isabella Rossen |
author_facet | Sandra Annunziata Isabella Rossen |
author_sort | Sandra Annunziata |
collection | DOAJ |
description | Gentrification is an urban phenomenon that can be seen as a game in which a multiplicity of agencies have uneven power to participate. An alternative narrative to the process can only be shaped by intercepting and informing the decision making process that concerns the development of the future gentrifying areas. This can be done with a participatory and educative game that invites participants to re-image the future of the city. This assumption stimulated the creation of a board game called Gentrification: What’s in it for Hackney Wick? |
first_indexed | 2024-04-14T00:33:45Z |
format | Article |
id | doaj.art-1c4ebf9dba7940a6945a95ce2fbf0495 |
institution | Directory Open Access Journal |
issn | 1973-9141 |
language | English |
last_indexed | 2024-04-14T00:33:45Z |
publishDate | 2013-03-01 |
publisher | professionaldreamers |
record_format | Article |
series | lo Squaderno |
spelling | doaj.art-1c4ebf9dba7940a6945a95ce2fbf04952022-12-22T02:22:26Zengprofessionaldreamerslo Squaderno1973-91412013-03-018274346Gaming gentrification. An explorative device for urban policy makingSandra Annunziata0Isabella Rossen1Università di Roma TreLondon School of Economics and Political Science.Gentrification is an urban phenomenon that can be seen as a game in which a multiplicity of agencies have uneven power to participate. An alternative narrative to the process can only be shaped by intercepting and informing the decision making process that concerns the development of the future gentrifying areas. This can be done with a participatory and educative game that invites participants to re-image the future of the city. This assumption stimulated the creation of a board game called Gentrification: What’s in it for Hackney Wick?http://www.losquaderno.professionaldreamers.net/wp-content/uploads/2013/03/losquaderno27.pdf#page=43Playing the City / La città in giocolo Squaderno No. 27 |
spellingShingle | Sandra Annunziata Isabella Rossen Gaming gentrification. An explorative device for urban policy making lo Squaderno Playing the City / La città in gioco lo Squaderno No. 27 |
title | Gaming gentrification. An explorative device for urban policy making |
title_full | Gaming gentrification. An explorative device for urban policy making |
title_fullStr | Gaming gentrification. An explorative device for urban policy making |
title_full_unstemmed | Gaming gentrification. An explorative device for urban policy making |
title_short | Gaming gentrification. An explorative device for urban policy making |
title_sort | gaming gentrification an explorative device for urban policy making |
topic | Playing the City / La città in gioco lo Squaderno No. 27 |
url | http://www.losquaderno.professionaldreamers.net/wp-content/uploads/2013/03/losquaderno27.pdf#page=43 |
work_keys_str_mv | AT sandraannunziata gaminggentrificationanexplorativedeviceforurbanpolicymaking AT isabellarossen gaminggentrificationanexplorativedeviceforurbanpolicymaking |